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10/1/2014 5:03:02 PM
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A game with so many systems (e.g Fallout, Skyrim) can only work so well. You fix one glitch another takes its place. (That's how coding works) Essentially all the game mechanics at work tend to interfere with the memory allocation, even by the slightest bit. You ask yourself why gta isn't as buggy. It's because Gta has little to no rpg mechanics. ( numbers that can be altered in the slightest manner can throw off even the most complex mechanics. Alter a variable by 0.02 in a system and something will probably conflict with that choice.) Something like Gta may have random generation but in a sense it is within a certain controlled spectrum. (i.e. Helicopters and planes only spawn at airports, dunebuggies and dirt bikes only in Blaine county)
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  • Yeah, I'm sure it's not because GTA is a massive franchise with a gigantic budget (like this game), of which they actually like to spend some on quality assurance instead of putting it on the market as fast as possible, whether it's done or not. Seriously, you can make every game bug free if you really want to, but too many devs nowadays don't seem to care about that or just don't have the time because of too tight release schedules. You've actually made a pretty good example with GTA5. I didn't really have any noticeable bugs in the game, at least none I remember, and that game was huge. Don't tell me that Skyrim is in any way more complex with all its copy&paste stuff. But thank god Destiny wasn't released on too many consoles. What a buggy mess it would have been.

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