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10/1/2014 2:59:46 PM
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Bethesda....Can you imagine this combined with the story telling and scale of Skyrim, Fallout 3, etc.....
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  • yup.

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  • Omg yes best idea ever

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  • That'd be absolutely amazing

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  • This would be amazing...

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  • Oh my god please yes

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  • Not to mention Bethesda is very lenient with their devs, they don't rush the releases and give devs extra time if needed.

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  • Is that why all their games consist mostly of bugs? Because they get all the time in the world? Huh

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  • A game with so many systems (e.g Fallout, Skyrim) can only work so well. You fix one glitch another takes its place. (That's how coding works) Essentially all the game mechanics at work tend to interfere with the memory allocation, even by the slightest bit. You ask yourself why gta isn't as buggy. It's because Gta has little to no rpg mechanics. ( numbers that can be altered in the slightest manner can throw off even the most complex mechanics. Alter a variable by 0.02 in a system and something will probably conflict with that choice.) Something like Gta may have random generation but in a sense it is within a certain controlled spectrum. (i.e. Helicopters and planes only spawn at airports, dunebuggies and dirt bikes only in Blaine county)

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  • Yeah, I'm sure it's not because GTA is a massive franchise with a gigantic budget (like this game), of which they actually like to spend some on quality assurance instead of putting it on the market as fast as possible, whether it's done or not. Seriously, you can make every game bug free if you really want to, but too many devs nowadays don't seem to care about that or just don't have the time because of too tight release schedules. You've actually made a pretty good example with GTA5. I didn't really have any noticeable bugs in the game, at least none I remember, and that game was huge. Don't tell me that Skyrim is in any way more complex with all its copy&paste stuff. But thank god Destiny wasn't released on too many consoles. What a buggy mess it would have been.

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  • Remember WET? As a [b]developer [/b]Bethesda does good things....but as a publisher there's more to complain about.

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  • Well yeah each company has its flaws, more than others. Wet escaped me in that instance, I was thinking more off their newer releases under the Bethesda publishing wing. (Wolfenstein, Rage, Dishonored, Prey 2) (If Prey 2 was rebooted and not cancelled that may be a good sign, one that says Bethesda won't rush a subpar game out, instead they'll have the patience to bring it up to modern standards and release a finished product)

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  • Yeah, and the literal thousands of bugs that would plague the game, just like TES and Fallout...

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  • yeah, and it would literally STILL be ten times better than this ;)

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  • Edited by H0RSE: 10/1/2014 9:21:07 PM
    The difference is my statement was a fact - TES and Fallout games do in fact have thousands of bugs that are never fully addressed by Bethesda themselves, resulting in unofficial patches put out by the community. Your statement is merely an opinion.

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  • what's your point? that thousands of bugs make the game's not as good as Destiny? Well I could argue that their immersive environments and attention to detail, as well as their ability to tell gripping stories within their games makes them a whole lot better than Destiny. An amazing game with bugs is still better than a sucky game with no bugs.

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  • [quote]An amazing game with bugs is still better than a sucky game with no bugs.[/quote] And yet another opinion - two even.

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