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Destiny

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9/29/2014 1:20:07 AM
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Top 5 PvP Problems (video) Bungie plz watch.

This is a link to a video drift0r made. the top 5 problems with PvP which i think me, and most of the community can agree on. What do you guys think? pass the video on. let this video be heard! :) send it to deej and other Bungie members as well if we have too! :) http://www.youtube.com/watch?v=w5RkJi1j2YE&list=UUk8cNb10L5rmV9xB13ADCWA

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  • Edited by TheOneAndOnlyDC: 9/29/2014 2:33:06 PM
    1. I disagree for the most part but not completely. In a shooter there should be kill trading. If I die while I have three bullets on the way towards you they shouldn't magically disappear. Which is what some shooters have happen to avoid kill trading. I'm glad that doesn't occur here. What I will agree with is that sometimes the game gets more lag than I would like leading to death notifications being late and melee kill trades. However similar lag issues occur in most shooters they just might not have the kill trade due to artificially having attacks disappear when someone dies. 2. The matchmaking system may not be based around your characters level but your experience and play as an individual. As an example I'm a decent Crucible player with 1 character at 27. I started a new character and as soon as I could started playing Crucible. Should I really be matched with low levels who just bought the game? Or should I be matched with guys well above or well below my skill just because our characters are similar in level? I think it's a bit early to judge the matchmaking system. 3.I agree on the rewards. It does need to have some randomness so less skilled players have a chance for drops but they need to reward good performance as well. 4. The Fusion rifle definitely needs balancing. A decent player with one of the short charge Fusion rifles can wreck like crazy. The shotguns with increased range may need a change but Bungie has llready mentioned that. Sniper Rifles are fine. 5. The special abilities do need some chance to counter. There is a chance at the moment but it's very slim. I think doing away with a bit of the invulnerabilty or increased health may help. However it's a thin line. If it causes the abilities to become too weak I'd rather they left them alone. They are what they are and everyone has the chance to use them. My 2 cents.

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