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Destiny

Discuss all things Destiny.
Edited by Trynn: 9/25/2014 3:10:33 AM
9

Quality of Life Improvements

[b]Quality of Life Improvements[/b] [b]Strike and Raid Difficulties[/b] - normal with matchmaking - heroic with matchmaking - nightfall without matchmaking - different gear tiers for each [b]Environment[/b] - larger worlds to explore - more clickables and lootables - absolutely no invisible walls - soft kill zones at very edges of the maps - more vertical playing space - no vertical limit on structures - implemented exotic wildlife - neutral and dangerous wildlife - multiple spawn location option for patrol [b]Loot System[/b] - 100% chance for bosses to drop loot - remove loot from aftermath menu and move to boss drops - purple gear is harder to obtain - engrams decrypt correct gear 100% of the time - more venders offering gear/collectables - more incentive to not rush to end game [b]Advanced Customization[/b] - ability to change appearance of armor - ability to change appearance of weapons - ability to color gear by piece - ability to customize at lower levels - ability to hide weapons while at the tower [b]Advanced Chat System[/b] - user enabled proximity chat [b]Networking[/b] - ability to join a fireteam without having to travel to orbit and then back to location [b]Missions and Objectives[/b] - redesigned orbit interface - orbit menu is unnecessary - orbit menu destroys game immersion - remove orbit menu and offer at tower - ability to accept missions on the fly - less jumping from location to location - less loading screens from the above mentioned - ability to select tower from planets - ability to select planets from tower - tower should be part of a playable city - entire concept should be more interactive [b]In Game Menu[/b] - ability to disassemble all greens or all blues at the same time - more in-depth tool tips - ability to view progress of ranks for vendors and factions - option to turn off game music [b]If you agree, toss me an amen of your choice![/b] **work in progress**

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  • Ability to skip and toggle to auto skip cutscenes that you have watched in story missions as well as dialogue. Say you have a level 20+ character that has completed the main story. All subsequent characters or even the character you got to 20 to begin with should not have to watch the same cut scenes again. It's weird when you get a kill order from the queen's bounty, the Awoken queen you owe service to, and you go kill the archon priest in the Cosmodrome. The dialogue contradicts all you did up to that point. You have to kill a boss for the queen in order to get a warp drive to fly to subsequent planets including the reef to ask a favor of the queen in order for her to order you to kill the boss for the warp drive.... it's like some frustrating temporal time paradox.

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