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9/25/2014 5:51:19 PM
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I like Destiny because the concept is unique yet familiar. The only type of MMORPG I've actually enjoyed would be of the more simplified, instanced variety. PSU, PSO2, etc. Destiny has that in common with those games, as well as multi-party and single party areas seamlessly integrated. However, they've done that concept as an FPS, a fresh experience to me. On top of that, updates akin to what Warframe delivers. My only complaint is that this game isn't social enough. Right now, it has everything I enjoy in an MMO except open in-game communication and clans (face it, the extent of clans in-game is a label below your name, basically non-existent). It feels like they tried explore the MMO genre, but didn't go far enough down that avenue to reap the benefits of what it has to offer. Games like this generally are more enjoyable with social interaction. Those memorable, 16 player custom games back in halo 3/reach? It wasn't the gameplay that made them memorable so much as people you played with. The same could be said for a plethora of online multiplayer games. As someone below said, I'm really excited to see how this turns out. We're off to a rocky start, but I'm sure with all the feedback, we'll have some new features implemented in the near future.
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