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#feedback

9/25/2014 6:20:45 AM
5

Enemys at Higher levels get a very bad AI traits

the trait is PERFECT AIM, UNLIMITED AMMO, GUN HO, and GOD SYNDROME Perfect aim shows itself more with the sniping enimies the vandels, the hobgoblins. where they shoot and hit repeatily with less delay between shots. the delay is so short that you need to seek cover as soon as you get hit because a second shot has a good chance of killing you wich in total is like 2 seconds Unlimited ammo, all enemys shows this trait more annoying from the HEAVY HITTERS, or the ones with FANCY ammo like the Fallen Seeker rounds or what ever they are called. i had a centurian just continusly fire off his high explosive amunition and i have no where else to retreat becasue its that mission where you charge up the eye and your in a cave where the kabal just trap you in there GUN HO they continuesly shoot even though you are no longer in sight or have moved through a back way to a new spot. this further proves the AI using unlimited ammo wich is annoying and God syndrome come from that super weak units with shields. they go from being easy kill to HIGHEST THREAT i cant tell you how many times i have died to a SHANK with shields on it at high levels because it wanted to get close to me and shot me in my face while i try to recover.

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  • Totally agree, shielded shanks follow you while you try to recover and shielded harpies NEVER STOP FIRING. And snipers see you from so far away that by the time they hit you with the first shot the second shot has already been fired and kills you when you go to look at their position...

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