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Destiny

Discuss all things Destiny.
Edited by StarkExpanse: 4/4/2013 8:52:47 PM
67

On the Subject of an Interesting, Evolving World

This is more of a brainstorming exercise, if anything. Us folks intrigued by Destiny don't have much to go on and Bungie doesn't even seem to know what it's plan with Destiny is most of the time. Seeing that this is a 10-year plan, they best be solidifying that around now. So basically, I'm going to present some ideas on how to put this concept of an interesting, evolving world Bungie is going for into practice. Anyone feel free to add new ideas or discuss ones already given. Here I go: ------------------------------------------------------------------------------------------------------------------------------- [b]Calendar and Time Based Elements[/b]: Change and eventfulness is the primary factor of creating a world that stays interesting over time. However, we can't expect Bungie to be making manual, seamless changes 24/7. By that taken into account, perhaps Bungie can introduce some sort of system that changes the world and adds events over time. Applications for this involve things like time of day, weather, real-world holiday festivities, ect. It would save Bungie a lot of worry setting all this stuff up ahead of time and then have it scripted to input into the servers and game at a certain time. [b]An Ongoing Campaign[/b]: Bungie already appears to have something like this in mind. A close example I can think of is Spartan-Ops in Halo 4. Every week a new chapter of the campaign was released, keeping an ongoing story to keep players coming throughout the game's lifespan. It's just an example, I'm not saying Spartan-Ops is the perfect model to go off for this kind of idea. It's good to keep expanding on the storyline and lore of the setting. [b]Emergent Events[/b]: Some games that do something like this off the top of my head are Guild Wars 2 and Fallout 3. Basically, you go around the world and sometimes a special event will pop up in an unscripted location and give you the option to confront it. If you participate in it, you will be rewarded. [b]Changing Conditions[/b]: It's a big galaxy filled with intelligent, space-faring creatures with amazing technology. So why should the Vex only be on this one planet all the time? Can different factions create temporary alliances? Can they try to occupy each others' main worlds? I think it would be a good idea to have locations and enemies change paradigms from time to time. [b]Player Economies[/b]: MMOs do this all the time. Players can buy, sell, and trade loot with each other as they see fit. Players can put out things they don't need to sell which are basically their own virtual shops. Other players have the option to search among other players' offers to find for something they're looking for and buy it. This helps keep players engaged with the game's various progression systems by offering an evolving economy that offers new weapons, armor, and such all the time. [b]Evolving Enemies[/b]: The creatures you'll be fighting are every bit as part of the world as anything else. And the combat will be the primary back-bone of what drives Destiny's enjoyment. And after 100s of hours, if the enemies don't change, combat can become stale. This is basically how I felt about the Covenant by Halo: Reach. It only benefits the game to add new enemy units and tactics over time that force you to change the way you fight, especially if such elements aren't too diverse begin with. [b]Deep and Varying Opportunities for Player Progression[/b]: Loot, leveling, customization. These are things that keep players coming back for years. A game like Borderlands adds years to its lifespan by randomizing loot and offering skill trees and increasing level caps. I'm not saying Destiny should copy it, but it's a good instance of this in practice. [b]DLC and Expansions[/b]: Sometimes, there's just stuff you can't create without substantial effort and time that calls for a dedicated release. Extensive add-ons that add new elements to the game or even alter existing ones. It should go without saying how this works with keeping players engaged to a game with fresh experiences, so I'll spare you the details. [b]Content Uniqueness[/b]: With big and ambitious games like this it's tempting for the developers' to reuse a map and give it a different name and put another type of enemy in there. It's easy to paint a gun purple and call it a totally new weapon. I'd like Bungie to stay away from this kind of rehashing. ------------------------------------------------------------------------------------------------------------------------------- Well, there's a few of my raw ideas. Some of them may or may not tie into each other. It'll be interesting to see what Bungie ends up doing. Feel free to contribute whatever you like to the discussion. Heck, maybe Bungie might take notice of our ideas for all we know. What can Destiny do to hold your interest and keep you coming back? Any other games you'd like Destiny to take inspiration from? What would be effective methods to make such ideas easier to implement for Bungie?
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  • good post. [quote]Calendar and Time Based Elements: [/quote] I like the idea, but i dont think this would be easy from a technical stand point. I also no jack shit about what it would take. [quote]An Ongoing Campaign:[/quote] Indeed. But i think we shall see that over the 10 year span. Maybe not as often as you would like. But you also need time to explore all the content given to us. I can wait a year to move on in the story. But hell. The more content the better so id be ok with whatever. [quote]Emergent Events[/quote] These are public events. They have these. We have only seen a tiny percent. They have also said there would be events such as the Ambassadors showing up at the tower for a limited time. OR other places ( Assume the other places to be patrol mode hidden spots ) [quote]Changing Conditions[/quote] There was a mail sack where DeeJ mentioned something about the fact that the game universe could be altered over the duration of the game. I think we will see something similar to WoW where the original areas got a makeover with new stuff to explore etc. Maybe the traveler moves and tower gets destroyed. Who knows but i believe we will have this as well. [quote]Player Economies:[/quote] YES YES YES YES! This is something i dearly want. Good news is that i believe we will get it eventually. They stated that they would not be releasing player to player trading at launch. However! That it was something they wanted to put into the game. They said that they needed to work out the balancing of the economy for the game. They also at one time a ways back, Had a job opening for someone with experience in In Game Economies. Auction houses etc. They are also partnered with Activision. look at WoW. Trade is a HUGE part of that game. I believe trade and auction house are inevitable. [quote]Evolving Enemies[/quote] I think we will see this too. But i agree this would be integral long term. [quote]Deep and Varying Opportunities for Player Progression:[/quote] Agreed! I really cant wait to run raids and play competitive multiplayer to see all of the stuff we can get. This is a big one for me. [quote]DLC and Expansions[/quote] I think well be satisfied. [quote]Content Uniqueness:[/quote] With the team that Bungie has assembled of Artists, coupled with their world building tool Grognok, I think that they are going to blow people away with this game. When i was in the Alpha i literally sat around the tower in one location just looking around, the sky, the city below, the tower itself, the traveler. This game is going to be very rich with content. Its a whole new universe with amazingly deep lore that we have barely begun to scratch the surface of. This game is going to be incredible.

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