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Edited by Atticus: 4/28/2014 7:57:16 PM
18

Dark Souls II Critique

[b]!This video contains spoilers![/b] I didn't actually have to say anything other than this critique hit spot on. A hard but fair review of Dark Souls II with comparisons to its predecessors. I have to say: I was disappointed with Dark Souls II before I even watched the video. Don't get me wrong - Dark Souls II is a good game, but it's a bad Soul's game. To explain it; I acknowledge the Soul's games as an experience rather than just only a game. The feeling of despair, the feeling of accomplishment after beating a boss and the deep story behind the Soul games made them unique. I still remember Oscar, Sif, Artorias, Ciaran, Sigmeyer, Solaire, Gwyn and my fair lady - hell, I know the name of every single Dark Souls character because everyone of them was memorable. Sadly this is not the case with Dark Souls II. I don't even remember the name of crestfallen warrior 2.0 and the last time I played was yesterday. After you have watched this video I just want to make a suggestion; spread the information - the points of this video are valid. I don't want you to whine on different forums but give constructive critisism on the right boards. It [i]might[/i] have an effect on future games of the Soul's series. I will at least send one mail to the developers and publishers and open a topic about this on another board to at least have the feeling that I did something.

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  • Edited by Wonderbread: 4/29/2014 5:36:17 AM
    I agree with a lot of what he says in the video. Honestly, its the world and level design that just got to me. The way areas connected to Majula are blocked off from the start, the lack of continuity when it comes to the world, as well as the horrid, and the just downright not Souls series linear level design. Look at Earthen Peak from Harvest Valley and tell me how the elevator inside goes up to Iron Keep. Dark Souls 1 world flowed together perfectly, you could see the Demon Ruins from the Tomb of the Giants and vice versa. You could look down from Firelink and see Blighttown. The levels in the world fit perfectly together and didn't overlap. In Dark Souls 2, the Shaded Woods breaks off into three paths. But if you're paying attenting, you'll notice they all end up going the same direction. Aldias Keep, Drangelic Castle, and the Shaded Ruins are all right on top of eachother. The actual levels themselves, with the exception of the Forest of the Giants, are all one way path with no shortcuts and a bonfire on every corner like they're Starbucks. Look at the Huntsmans Copse, theres the first bonfire in the area. Then theres about 6 enemies before you run into the next bonfire and for some reason theres a shortcut back to the first bonfire. This is some of the [b]worst[/b] level design I've ever seen in a game. Dark Souls 2 isn't a bad game, its actually one of the better ones to come out in a while. Its just a bad Souls game.

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