brings up some pretty good points. seems like the game is pretty average, gameplay wise
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She played one strike mission
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she played it over and over again with different classes, just like the other previewers. And unlike an MMORPG where mechanics can be different between dungeons and raids, you'll still have the same shooting mechanics wherever you are in the game. When you're a first person shooter and your shooting doesn't feel [i]great[/i], you have a serious problem. I hope they can tighten it up a little in the beta, but if it's like bungie's past betas, it's probably going to be more like a demo. I do hope the game gets delayed so they can work on it some more.
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Anybody that doesn't believe that a Bungie made FPS won't have shooting mechanics that feel [i]great[/i] is crazy.
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Friend, I think you need to look up a little something called Stockholm Syndrome
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I don't need to look it up to know what it is, but I'm not sure what the joke you're trying to make is. If you're implying that because I'm a fan of Bungie games I'm blindly defending them, then I'd point out that every game they've made has been a critical and commercial success. And don't know that thinks that Bungie games have less than great controls.
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Being a commercial and critical success doesn't mean your game is good. That is quite a large fallacy there. Call of Duty is a commercial critical success yet it's also been deemed by hardcore gamers as "junk food gaming." You need to understand that it's not okay to blindly defend everything a Developer says, else you let them get away with things that could have been done better. I understand your viewpoint, I was a Bungie fanboy when Halo: reach was approaching. Then when it came out, it got good reviews, but the community hated it. MLG booted halo from their rotation. The player population dropped at an incredible rate. I had to man up and face that defending everything a developer does is wrong, and it leads to these kinds of mistakes. Bungie unfortunately has some of the biggest, most vocal fanboys that I've seen in all my years of following the game development scene. And due to this, sometimes their games don't come out quite as good as they could be. Just keep this in mind, and try to open your mind to negative feedback just as well as positive feedback. This Kotaku article could go a long way towards telling Bungie what they need to fix before September gets here. And that negative criticism could possibly lead to a better game for the rest of us.
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I've been a Bungie fan since the days of Marathon, so I trust that whatever Bungie makes I will enjoy, because I always have (they don't need me trying to tell them how to make games). In my experience Halo has essentially two fan bases; those that started on C.E., and those that started on Halo 2. All of the Halo games are great, but they have different fan bases, and I'm sure the reason that Reach's player base fell off had a lot to do with 343i's tinkering. But all of that is beside the point. My point was that all of the other articles out there praise the game, while hers is far away the most negative. If her points were valid, she wouldn't be the only one making them. Ultimately we'll know for sure soon enough when the beta drops, maybe we can even play a strike together :)
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Yeah. Idk, I'm of the opinion that the point of them visiting was to write hype/preview pieces, and most of the authors didn't want to be controversial in doing so by stating specific opinions. However, Kotaku usually doesn't give a -blam!-. lol