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Edited by Tartan 118: 3/6/2014 2:17:29 PM
28

Your opinion on killstreaks

Love 'em.

18

Hate 'em.

73

Indifferent (obligatory 'random' answer: monkeys).

32

So what say you lot? I imagine, with a majority of us born and raised as MP gamers by the king of console arena shooters, that I'll get a majority vote on hate 'em. I hope I do. Else I'll be very disappointed. Personally, I do indeed hate them: it's bad enough losing to another team (especially if I'm not having any fun in the game), but when they get toys (abilities, weapons, whatever) to give them an even [i]greater[/i] advantage over me, that's just not fair, I'm going to get buttplundered even more. But Tarty, I hear you cry, aren't you the very same Tartan 118 who likes ordnance drops in Halo 4? Yes, yes I am. Ummmm. Difference being, I'm familiar enough with Halo's sandbox to counter (or at least know how to) whatever toys the enemy is gifted. Whereas in -blam!-ing Call of Duty or whatever, you just get insta-powned by whatever bullets, bombs or dogs the enemy gets, with no chance to fight back. SHIELDS. Shields make the difference, I guess. I dunno.

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  • It depends on the type of Kill streak and how easily it's earned. I think the Ordnance system in Halo 4 should be tuned so that only killing without dying gives you ordnance. Like say I went 5 kills without a death. You get a tier 3 ordnance weapon: Needler, powerups, pulse rifle thingy. Killing frenzy gets you a tier 2 weapon: sword, shotgun, gravity hammer, sniper rifle, sticky detonator . 15 kills without a death gets you a tier 1 ordnance weapon: beam rifle, binary rifle, rocket launcher, incineration cannon, fuel rod gun. I think a system as described above would make players try and not die, rather than just blindly rush in and get as many kills as possible so they can get a weapon.

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