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This thread is inspired by another: view original post

Edited by Ghost 0f Dawn2: 1/7/2014 11:27:28 PM
11

Armor Transmogrification

[i]Hylebos made a fantastic thread about exotic gear and the restrictions on them, and it got me going on cosmetics and statistics, I definitely recommend going back and reading it if you're not afraid of a plethora of text. Anyway, I wrote this in the comments there but decided to make a related topic and repost anyway.[/i] If I wasn't already following you, I would follow you. I really think this is a great thread (If not the greatest thread), and shares my thoughts about the restrictions. I was a little skeptical at first because of cosmetic breakup between armor could be a downside, though it seems that ship has sailed. Transmogrification (changing the cosmetic design of something without changing it's stats) would be nice to have - just not for exotics, as some of your comments in the sub-thread clearly state the flaws of Halo: Reach's armor abilities and how Exotic gear being more noticeable from your first glance - it won't be as much of an issue. So being able to cosmetically change non-exotic gear would be nice, because this type of gear won't really have the crazy thing exotics do, wanting to wear a common item may put you at a disadvantage when you could use a superior item in it's place. Something I think World of Warcraft (WoW) and Borderlands both fail horribly at is their common gear. [b]Yes - WoW has Transmogrification now and it has proved useful for plenty of players.[/b] Talking about WoW in particular - has different gear bound to different levels. The game is just filled with uncountable amounts of items that are virtually useless because they're statistically useless or under leveled. It's not going to be likely that you will know an opponent's superior boots make them power-slide 10% further simply by looking at them. Both cosmetic and statistic customization is important for a player to really feel like themselves, because the way they look really speaks a lot about who they are and how they express themselves, but that feeling can be hurt when they really want one stat over the other. For example: [b]Boots #1:[/b] Boots #1 really sets off my personality by looks, and I could see myself wear it to my grave - but the stat bonus is nearly irrelevant to me, and I could care less. [b]Boots #2:[/b] Boots #2 is going to offer me that 10% extra distance when power-sliding, and would go perfect for the build I am aiming for - but I really dislike the look of it. Transmogrification would allow the best of both worlds for a player. Surely it would need something to prevent it keeping a person from freely changing everything they want all the time - it could cost a really good amount of Glimmer they may not actually want to use up, making that decision would then matter to a player, since they have to give up their goods in order to really show who they are, which in turn - makes it more meaningful. These are some of my major thoughts on that (Although it strays largely from the original idea in mind, it relates heavily to the topic at hand) And I'm exited to see what happens either way.

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  • I actually like the sound of this, though I wouldn't want to done via just by paying vast quantities of glimmer. I think that you should pay a portion of glimmer AND possibly offer up a piece of armor for sacrifice that you want it to look like. Then, you could even tie it in so that the level and rarity of the armor perhaps have an effect of the piece of armor your changing (Such as a small boost, or something?)

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