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#Gaming

Edited by burritosenior: 1/5/2014 10:48:12 PM
28

I swear, Call of Duty: Ghosts has the worst randoms!

I got COD: Ghosts for Xmas on the 360 and, though COD has largely been unappealing to me since COD2, I have been enjoying it a lot. Not the competitive multiplayer mind you- I have little doubt that that mode is as unfun as ever. No, I play campaign.. and Extinction. Extinction, the 'kill aliens' gamemode, features 4 player co-op where you need to destroy these alien hives to get through the map. Once you reach the end, you need to run back to the helicopter to be extracted. I've never even made it to the Cabin, which I think is the halfway point. Yet this is through little real fault of my own. I am level 14, with probably around almost a dozen games under my belt (keep in mind, these games last much longer than a typical game of competitive multiplayer), and from my first game to the one I just finished, I have never not had the most points, kills, revives, and drill repairs on my team. And it's really frustrating. See, I'm not the type to get mad at teammates just because they don't do as well as me, though. It's a game, and we're having fun. No, what irritates me is their method for being so bad. Every round you get an objective such as 'only use melee,' 'have 75% accuracy,' 'kill 25 enemies while prone,' and many more. I have NEVER been in a game where any more than me and one other person has even made a half-hearted attempt to meet the objectives. Meeting these objectives is important because they provide substantial benefits to you and your team both, and by ignoring them you make it nigh impossible to win because your character is too weak when you are trying to finish the City part. So when you need to use only melee? Randoms always use the pistol. I think I've had it happen six times now where due to me shooting with my magnum we have had 100% shot accuracy, then the randoms see people and start shooting their assault rifles and we're immediately down to 20-25%. Kill while prone; try kill with electric fence while they run in circles. Ugh. The second issue is that people leave. Out of my games, I have played with the full four people once. And then two of them left once the first round ended. So I have never played a full game with four people. Randoms in Ghosts either completely ignore the objectives, they run off doing who knows what on the map, or quit. And it is very frustrating. Despite all of this, I do enjoy the mode. It's really fun, it's a really cool twist on game modes we have seen before, and I encourage people to play Ghosts just for this one mode, hah. So yeah. I suppose... discuss lame meetings with randoms, and if anybody wants to play Extinction it'd rock to get a team together that will actually give it a shot, hah.

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  • Edited by KilljoyDetective: 1/6/2014 7:16:30 AM
    After playing Final Fantasy XIV like clockwork for the past month, I'm at the point where I have a very firm grasp on what needs to be done in the game, and know my way around giving orders and objectives to people who haven't done as much as me yet. Despite this, when I do Duty missions, which is basically you get assigned a role, either Tank, Healer, or Damage Dealer depending on your class, then go through a dungeon with the team while getting loot and substantially increased EXP amounts, I run into people worse than me when I was at their level, and they ignore orders and objectives, and make the runs harder. I had a Black Mage earlier that thought it cute to continue attacking the enemies first himself, immediately gaining aggro and making the Tank's job harder, against enemies that can easily kill one player. So then the healer needs to focus on keeping him alive, which makes more aggro for them, then I need to somehow do more damage to the enemies, as everyone runs around without any coordination making it harder. Usually, the tank strikes first, designates which targets to take out first, draws the ire of all enemies and takes the hits for everyone, one Damage dealer attacks his target, while the other one since there's 2 usually, debuffs the other enemies then works on the main with the other two, while the healer will then focus on healing the tank, and not having to worry about healing the other two DDs. That of course goes out the window when people don't follow those guidelines, which makes runs suck. Ranting about this for me is hard enough since I'm not playing on the PC, so I don't have the time to use the PS3's message system, even though it's easier to type things out on that compared to the 360, so I can't go on long rants and informative explanations on things without taking a few minutes to do it.

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