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#Gaming

Edited by minijman7: 5/3/2014 12:29:07 PM
93

Which Halo Made by Bungie Was Your Favorite?

Halo CE

46

Halo 2

75

Halo 3

174

Halo 3 ODST

40

Halo Reach

131

Halo Wars

6

I'm not sure if Bungie helped with halo wars but anyway, This one is a toughie. Think back to your memories and you will be sure to find your answer. Mine is halo 2 because of all the LAN Party's we had. Ah, the old days. I now know halo wars was not made by Bungie but they had their name on the case and it did come out in the original 3 days so why not add it? over a 100 replies!!!

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  • ce! [quote]Well let me list off a few points about why I like the game, to show you it's not just nostalgia, at least for me. -Weapon sandbox that was useful all across the board. Every weapon. Including the two that people like to hate on the most. -No bullsh1t hitboxes, bullet magnetism, or fifty foot melee lunge. -Story that, while good on its own, is made exemplary by Silentium's contribution. Plus the Cortana/Chief relationship really shines after Halo 4's events. Take the beginning of "Two Betrayals" for instance, where Cortana is the rational thinker and Chief is acting off impulse (in a Freudian manner, Chief is the id and Cortana is the ego). Now look in the mission "Composer" from Halo 4. You have Chief as the rational entity and Cortana being the impulsive one. It's a brilliant role reversal, and makes me love both Halo CE and Halo 4's stories so much more. -Awesome soundtrack. I mean, you can't listen to Under Cover of Night, Covenant Dance, The Lost Muse, and the fracking Halo theme and say that the soundtrack was lacklustre. Seriously. -AI that was legitimately reactive, aggressive, and above all fair. In Halo CE, the AI would actually react to you and hunt you down. The enemies don't just snap to your location and spam their Plasma Rifles at you like they do in Reach and 4. Nor do they sit there with their thumbs up their a$$es like Halo 3. Case in point- the mission Halo. Go up to the cliffside and slowly close in. Snipe a few enemies while you do so. Watch the enemies completely change their layout as you venture closer. They react to you, which is why the Flood in CE was so brilliant. They elicit reactions from you (though that's not to say they're unreactive. Especially if you ditch the shotgun, run and gun Flood combat is excellent), meaning first time players were completely taken aback by the change in playstyle. It's why you people hated the Library. Stuck with your tried and true Flood formula, you guys were constantly trying to draw the Flood back instead of experimenting with them. Try something new, and you'll find that The Library becomes much more enjoyable. It was a brilliant role reversal. -Massive levels that took all types of playstyles into account. Just look at Assault on the Control Room. Initially you might think of it as an incredibly slow level, but just take a look at everything you did! Mid range, run and gun, CQC, vehicular assault, sniping, massive army battles, stealth, and whatever combination of those you could dream of. -Some of the best multiplayer maps in the series. Blood Gulch. Sidewinder. Damnation. Hang 'Em High. Rat Race. Prisoner. Need I say more? And, above all, an enduring community that stays strong with it even today. Interfacing with the CE campaign community is worlds away from the d1ckery here and over at Waypoint. They're such laid back, friendly people with determination on a level of which I have never seen in my life (see the "Tower to Tower" trick). And while the online community for CE PC may not exactly be stellar, just check out Custom Edition. Halo CE is easily my favorite of the series, and were it not for the perfection of Turok 2, it would claim the title of being my favorite game of all time. [/quote]

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