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#Gaming

10/24/2013 12:45:33 PM
43

Dual Wielding in Halo

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From my experience, I can say people have mixed views on dual weilding in Halo. What's your opinion on the feature? Was it better in either Halo 2 or Halo 3? Did you never care for it or could you never really resist the allure of gunning with twice the style?

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  • Edited by G7kherc: 12/25/2013 9:40:00 AM
    I really enjoyed using the mechanic. It was better in Halo 3 because no dual needlers and it was much more balanced and useful in Halo 3 imo. Although it is pretty hard to balance, they should include it in Halo 5 because it creates more variety without using custom loadouts like Halo 4 and wrecking/ignoring the core of Halo and what is was about and what made it popular. I was fine without it in Halo 1 though. Halo Reach was pretty good without it too. I would prefer it though in Halo 5. Dem smgs Dat combo of teh plasma rifle n smg Someone mentioned bloom. Whilst that is a good idea to nerf and balance the mechanic it also limits it even more, less and less people are going to use it. I mean the smg's are known for dual wielding and how awesome they are. The mechanic has been nerfed enough: no aiming, a very limited range/close range so any mid/far/power weapon would destroy you, can't throw grenades, longer reloading. I'd say it has been nerfed and balanced enough but is still usable, if bloom were introduced it would make dual wielding impossible since dual wielding is designed to spray and prey. So no bloom, right?

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