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More info out. They cover graphics, combat, exploration. Good read.[quote]“rather than just making a third-person game, we took it upon ourselves to figure out why we like them. Not everybody likes third-person shooters for the same exact reason, so we tried to figure out what the core elements were that we wanted to keep, and also add that element of what we’ve done in the past – for example, melee."[/quote] [quote]Shooters have a tendency to be very light or canned on melee. We wanted to find new ways of introducing it that would keep you feeling you were in a shooter that’s evolved into something else, rather than been segmented. It started with us trying to figure out how we balance the two, shooter and melee, but then it evolved into us making this shooter with different melee systems.
“Beyond that, we also tried to make the moment-to-moment gameplay different. We didn’t want it to be a grind for 40-45 minutes because you’re in shooting mode. Everything in the game happens in little bursts, and that really makes you not dwell too much on one thing that might otherwise bore you.”[/quote]
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What games has ready at dawn made in the past?