This thread is inspired by another: view original post
I'd have to go with:
Skyrim
Legend of Zelda: Majora's Mask
Paper Mario: Sticker Star
Sonic Adventure 2: Battle
Minecraft
Most have to do with a tedious amount of grinding, or getting stuck at a particular point (usually due to glitches). How about you?
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Edited by Calendyn: 11/27/2013 1:10:38 AMFar Cry 3. It seemed to have had so much potential, but the problem was that that big, open Rook Island had nothing in it. Seriously, it was like the whole game outside of story missions was so empty, it might as well have been on rails and saved some space on my hard drive. Don't get me wrong, the movement around the open world is really cool and all, but there's nothing to kill with all those beastly skills you unlock. I NEVER got a good opportunity to use the Grenade Takedown, despite how cool it was. There just wasn't anyone to fight! Before Ubi added in the Outpost Reset Button, once you killed all the bad guys, that was it--Vaas and whatshisname never called in more guys to take back territory, and even GTA: San Andreas had that back in the day. Also, why do I need the skins of sixteen different animals to make all these ammo pouches and slings? Why can't I just skin the same animal sixteen times? (Mary Poppins style pouches, might I add. Really, how is Jason Brody carrying thirty-five arrows, two machine guns, a bag of RPGs and enough C4 to take Roosevelt off of Mount Rushmore?) And the rock trick. Really? Professional mercenaries fall for the rock trick? Nobody ever says, "Whoa, now, that sounded suspicious, we should all be on alert!"? Ah well. Still a good game, just needed more stuff and less collectibles. #assassinscreedtwothroughfour