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10/9/2013 6:06:46 AM
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Bungie Podcast 9/24/13 Transcript Part 3

This is the continued transcript of the first Bungie podcast, up until they discuss how the guns are generated in-game. Each new line represents someone new speaking. If you have any corrections, please message me. Enjoy: Josh Hamrick, Tyson Green—they’ll have certain investment goals or sandbox design goals, and, you know, they have their input. And they’ll come to the group with all these awesome ideas, and, you know, just as much as that printed word on the page that, that gets your kind of juices flowing, and, uh, sometimes it just comes from, you know, purely from art, right. You know, there’s definitely a fair share of exotics that came completely from the art crew as well. Which was like, “Oh man, we want to tell this visual story in the game.” Yeah. I mean, that’s the, that’s the special thing that you notice now, especially like, you know, either going through . . . playing the game now or going through the, the, you know, art depot or something like that is being able to see like, man, I can see what they were thinking about when they made this gun. I can see, like, like, oh my God that thing’s got horns or this thing is dripping with ooze. Like oh my God. Like, like that’s amazing. Yeah, I actually squat art depots, right. Like, I spend an awful lot of time in yours, I spend an awful lot of time in Goldsworthy’s, right. There are certain people that I just know are gonna, they, not only do they put a lot of stuff in their depot, but there’s just a lot of stuff that I’m super interested in. I think it’s really cool to see, like, I know Deej has been showing off a lot of the, the more exotic stuff, which is sort of, you know, the really high tier, really stylized, really fun things that do have names, but, uh, I know this week we showed off the Duke MK.44—which is not an exotic. It’s a pretty standard weapon, right. But I remember the first time I popped that sucker out and had that amazing flip animation. And even just the reloads or the chambering. Like, all the weapons seem to have this really cool, like, like I don’t want to say iconic, because that’s jumping the gun a little bit, pardon the pun, but it just feels like they’re rich. They have a history. Like I pick it up and it looks like [Interrupting:] Well, they have a personality, right. It looks like it’s been used. It could be passed down. Somebody, somebody oiled this gun and cared for it, and yeah it’s a little bit scuffed, but it just feels so cool. It’s a, it’s a lightsaber in a sense. Where it’s like, it was, it was built. It was put together by the person that, that had it, right. Like, it was customized, and it was tweaked. Mhmm Definitely. I mean, we were, you know, early on there was really beautiful aspirational artwork for what the city would look like under the Traveler. Like, really kind of street level stuff. Most of the imagery that the public’s seen at this point have been up in the towers, up in Mt. Olympus. Some of these images were very much down at the, at the pedestrian level. And you know . . . In the, in the streets, right. In the streets With the vendors and the bazaar Yeah, yeah. Well that’s just, you know, to use that word, right. Like, we thought of the gun bazaars in other parts of the world, in places where there’s military conflicts. Sure. And we were thinking, man, there’s some master craftsman who’s putting together your Duke. Yeah, how much do you guys think about that? Because I like, like a lot of times obviously there’s graphic design, there’s brand decals. Like, do you guys flesh those stories out? Is that important for you guys to understand, sort of like there’re different manufacturers in the world, and they produce weapons, and these weapons have a certain visual language. Like do you, are you guys building those stories out? Yes. So you guys are sort of writing fiction on your own, right? You know, yes. You know, obviously we have guys like Eric Raab on the team who definitely kind of helps corral it into something that is approved and appropriately [i]Destiny[/i]. But there is a lot of what I refer to as implied fiction in the weapons. You know, like I just told you guys the story of the gun market. Well, you know, unless you have depot access and are at Bungie you never saw that concept of the bazaar. But we want to feel like there’re these dudes underneath the city who are craftsmen no different than a guy who forges a katana. And you almost expect to see on the bottom of the Duke the armorer’s seal that that is his. Hattori Hanzo Exactly, the Hanzo You look at something like the Gjallahorn, you know, you see something that is ornate. You see somebody who was an artist that made this weapon. You look at the Thunderlord, you know, you can see somebody who was kit bashing with old and new tech. A hot rod guy. Yeah, exactly. This gun has no business having some of these components bolted to the side of it, but someone took stock issue and just started tinkering. You know. And it’s like, “And here you go, straight from my hands to yours.” And a lot of, you know, the stuff from your own notes have made it into those [i]Destiny [/i]Drawing Board features. So from the drawing board comes more than just lines and shapes and colors. It’s imagination. It’s what sort of story does this gun tell just the same way as a character or, you know, a space station or something that else that’s in this world of [i]Destiny[/i]. Yeah, I mean the sort of, the story around the Bungie story, right, has always been about the tip of the iceberg, sort of setting someone’s imagination on fire. It’s just super cool to see that manifest itself in the, the different guns, right. Like . . . [Interrupting:] Well, the fact that it’s still, like, it works, right. Like it just even in studio, right. Like, the people who can work on these things and just put it there, and then everyone in this room’s like, “Oh my God, what is that? I need to know what that is.” And it just, it sets a fire. It gets everyone excited because it shows the level of detail and the level of care that goes into everything. You know. Plus, it's a lot of what you said, it’s just a sort of a craftsmanship that goes into it. It feels handmade because it effectively is, right.
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