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[b]"Guardian of the Last City." | [/b] [url=https://www.bungie.net/7_SGA-Master-Archive-Thread/en-us/Groups/Post?id=61330820&groupId=39865#referred-][b]Week 2[/b][/url]
Bungie's [url=http://www.youtube.com/watch?v=vUxRTCTr7ic#t=36m58s]4th Pillar of Destiny[/url] is about the player - that's you - and your journey throughout their universe to Become Legend. Rather than creating a story and having you simply experience it, Bungie is building Destiny so that [i]you yourself[/i] can create your own story. From what you do in the game, to how you look, to what you wield.
Why does customizing your own experience matter to you? How will you be different? What will set you apart from your brothers and sisters in The Last City?
[b]If everybody's super, no one is.[/b]
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Edited by external: 9/9/2013 2:31:26 AM[quote]Does customization matter to you?[/quote] Yes. [quote]Why does customizing your own experience matter to you?[/quote] In the sense of gameplay-affecting customizations, it supports different builds of avatars, which promotes depth of player interaction with other players and the environment (PvE / PvP complementary fireteam formation compatibility and metagame) and enhances the long-term value of the game by accommodating replaying the game's scenarios and activities with a different avatar. [quote]What sets you apart? ... How will you be different? What will set you apart from your brothers and sisters in The Last City?[/quote] Looking different than others is actually at the bottom of my priorities; I'm not Ecksbawks Kid. That is, the great thing about playing the game the way I like is playing the game the way I like, [i]not[/i] showing everyone online I did. I'd be equally happy looking like the default avatar for whichever species I pick as running about with one I spent hours playing dress up with in the create-a-player or inventory menus. Those cosmetic options are nice when you've got idle time where you're taking a break from the action but not why I buy a game, they're really ancillary to gameplay and even my incentives to play more than I'd planned, or repeat playthroughs. When it comes to shooter playstyle, when detected by targets, I enjoy high-mobility, acrobatic style evasive play. Strafe-dodging projectiles (like in old-school shmup-style FPS), jumping, closing the distance for close quarters lethality or escaping to set up for another bout of hiding, shadowing and picking off distracted targets. However if there are robust support mechanics in a game, like an objective team-based shooter, I also enjoy using support abilities, like I learned to love in Brink, for example. So I think in Destiny I'll favor a high-damage, lower capacity scout rifle, a sapping or slowing weapon like a fusion rifle or smg as a close-quarters secondary to support dancing around threats, and a long rifle or eccentric, situational heavy weapon. As far as abilities go I'll stick to defensive buffs, heals or group res rather than offensives. Wherever CTF, territory conquest, bomb-the-base style or hybrid (think Bungie's Invasion, Brink style or 343's Dominion) objective team activities are supported, that's where I'll be carving out my PvP niche in Destiny with my rifle, smg, and a blade.