I agree. Not so much as harsh language. I can do with out. But a few words here and there, would make help the realism of mankind struggling for survival and everyone has this, hard, war torn appeal about them. Blood, however, yes blood, not mountains of it where its just cheesy way to make the game 'tough' but enough that when my bullet hits the enemy, I know that shit hurt! And halo being Rated M, was astonishing, that game could've been E for everyone. There wasn't much gore and blue blood is well laughable. If that's gets an M, and this game gets a T, than we might be playing an open world cartoon. Where ppl act like this is the end, hence the word ACT. There will never be a foreboding evil that looms over the city, a feel of despair as you can hear the tanks pounding the walls with their mortar shells that have human skulls etched into them. No pain, or fear that the families depend on your strength otherwise they will be torn to pieces. Those that say otherwise on this thread don't really know how to make a good, immersive story. Because you cant have a good story, unless you have these elements which make the game. Of course you can spit all the dialogue of man kinds brink of destruction, but if you don't feel it in the atmosphere, than it will never, ever truly feel that every breath you take can be your last.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.