JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
originally posted in:The Spiker Garden
Edited by Hylebos: 7/14/2014 4:14:27 PM
140

Outdated: The Sniper Gun shoots too far: A Thread on Destiny Sandbox Balance

[quote][b][u]Disclaimer:[/u][/b] This thread is a year old and is wildly out of date. I have left it as is to represent my thoughts at that point of time, but compared to what we know now a lot of them are VERY VERY silly.[/quote] ____________________________________________________ [quote][i]"Is it me or does the sniper gun just have way too much range? Just because its accurate doesn't mean it needs to shoot far. I mean Tiger Woods is accurate, but he doesn't pull up from half court and score a grand slam now does he?"[/i] --Anonymous User (Deleted), June 7th, 2008.[/quote]He's right you know. The Sniper Gun does in fact shoot too far, and while this might not have been a problem in Halo, it most certainly will be a problem in Destiny if steps aren't taken to prevent the Sniper Rifle and other longer ranged weapons from completely dominating the sandbox. I encourage the reader to join me on an speculative journey as we embark to figure out exactly how Destiny's sandbox might work compared to Halo.[quote][url=http://www.bungie.net/en-us/Groups/Post?groupId=19148&id=60597516&path=1]Click to continue reading to the second post.[/url][/quote][quote]Edit: If you don't read the entire thread and instead skip to posting a silly response, I reserve the right to laugh at you.[/quote]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Having read everything, I will have to agree bullet drop is a good option, and for realism's sake I think it should be implemented to a degree. However, it should be noted that the sniper in Halo was not the gun with the most range in Halo 3, and after a far enough distance, the bullet seemed to have disappeared. If my memory serves me correctly, and this could totally have been a myth, the spiker (Halo 3) actually had the greatest range where damage would occur. So my first guess is the same would be of Destiny if they used a similar model. Not that it makes the most sense. Second, I don't think PvP will be how you described. I don't even think friendly fire will exist in co-op anymore. I could be wrong. I have a feeling competitive gameplay will be very much similar to Halo in that you have default loadouts. And if that isn't the case, and you can carry over gear you earned in co-op into competitive, then I presume the "arenas" in which we fight will be strictly controlled, and less open than all of destiny. Of course thats all conjecture and doesn't solve the potential issue at hand. Hypothetical question, why can't sniper rifles be equipped with range finders and automatically compensate for bullet drop. It may even be possible for sniper rifles to be capable of tracking enemies in the scope and calculating their trajectory to find where to aim to compensate for movement and bullet travel time. Then, either the scope would put a reticule where to aim, or the scope would lie about where its pointing, and while you thought you were pointing at someones face, you were actually pointing 2 feet above, and half a foot to the right of his face. This would explain why, from the perspective of the sniper, why bullets don't drop and seem to arrive instantly, because the weapon did some of the guess work for you, which doesn't really require much skill as much as it does experience. So while I agree that bullet drop should exist, and bullet travel time should exist, I don't think it requires a lot of skill on the end of the player, or a type of skill that is very different than the skill required with the sniper rifle from Halo. And if Bungie does choose to make gameplay similar than it was in Halo (with regards to the sniper) I think they should have another option to fix the problem. Of course, Destiny isn't Halo, and if Bungie decides to have a different kind of gameplay (around the sniper) then thats their decision, but I am operating under the belief that the weapons will have a similar feel to those in Halo. Will there be gun sway? Because gun sway could provide the a solution. Lets hypothetically assume a Halo like game with gun sway. The gun sway might be negligible at medium-close range because the players are awesome (much like spartans are, and guardians are assumed to be). How would that affect weapons at long, or even extremely long range. In games such as CoD, most snipers are 1 hit kills to the body, making gun sway important, but with a Halo approach (2 shots to the body, or 1 head shot) significantly less gun sway would be needed at medium - long ranges to balance the weapon. But at extremely long ranges, that sway would be much more of a problem, and could make sniping at long ranges far too difficult. I would like to point out that I am assuming there is no "hold breath" option that makes your aim perfectly steady, because it shouldn't be needed since gun sway would be quite low at typical engagement ranges. Sorry about the wall, it was mostly a rant, so I reordered some of it to make more sense. I'm not against bullet drop, I just think that weapons will feel very similar to the way they did in Halo, and that bullet drop doesn't fit with how the sniper in Halo felt. So should Bungie choose to maintain that feeling, I would like to offer an alternative. I would also like to note that I do think bullet drop and bullet travel time should exist, I just don't think it should have a significant effect on gameplay, which is why I had a hypothetical sniper rifle that takes those concerns away from the player.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon