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#Gaming

Edited by The Great DanTej: 6/7/2013 6:39:11 AM
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How can you defend the X1's business descisions?

How do any of the new 'features' such as 'almost always online' and 'drm up your ass' benefit YOU, the consumer? what good is it to defend something that actively hurts you? you know, a few years ago it was piracy that was killing the games industry, now that that scapegoat doesn't work we have this load of bollocks known as always online and no-used-games.

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  • Edited by Vampire Nox: 6/7/2013 12:24:23 PM
    Exactly how is it hurting me, Tej-troll? I don't really see the issue with what Microsoft is doing aside from people like you falling into knee-jerk, rampant paranoia over the slightest thing. My cell phone doesn't cause me any harm, and it tracks me far more than any Xbox One DRM could ever do. My smart phone is [i]constantly[/i] connected to various internet servers, even while I'm sleeping. But no one bitches and pisses themselves over that. Besides, did you ever stop to think that stores like Gamestop, as useful as they might be, are actually massive violations of federal and international copyright laws? You're a tool. You're a dumb, panicky herd animal and are bringing the collective intelligence of the species to a new low by refusing to think about this logically and use the brain that the Gods gave you. For anything else, I agree with what's below. [quote]Alright, what I'm going to say here will be highly controversial among console gamers. Mircrosoft is taking the first step towards pushing the console gaming industry forward. What they're doing will actually end up benefiting consumers in the long run. Believe it or not the developers and publishers aren't the ones "hurting" the console gaming industry with things such as project $10. Corporations such as GameStop and Game are. Used game sales only hurt the developers and publishers. When the used game market is eliminated (see PC) the price of games actually end up going down and massive sales happen frequently. Why? Because developers and publishers no longer have to plan around the fact that a large portion of the people using their services didn't actually pay for them. They're getting the money for every game sold and because of this they can be more consumer friendly. The only reason that you don't see digital games being cheaper than physical games at the moment is because companies like GameStop are telling them that they won't stock their game if the digital version is cheaper than the physical one. Why? Because GameStop can't resell a digital copy and make 100% of the money off of it. You want to know why companies like Game and GameStop are able to be the parasitic bully? Because you the consumer enable them too every time you let them push a used copy on you. Total Biscuit can explain my position more thoroughly and eloquently than I can at this hour. No I'm not a parrot. Back on Bungie.old I talked about this quit a bit when the whole project $10 controversy came around.[/quote]

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