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Edited by Sector Z: 6/17/2013 1:33:15 AM
45

Halo 3 disappointments?

Hello everyone. For those of you that played the hell out of Halo 3; multiplayer and campaign, what was the most disappointing part of the game? Also, don't get me wrong, I [u]LOVED[/u] Halo 3, I made a lot of friends from it, spent countless hours playing Custom Matches, and I believe it's on of THE best FPS Online Shooters to date, but it doesn't mean I didn't have my own set of issues with it. (For the record, Halo 2 is my favorite Halo campaign) Was it the music, a map level, or a weapon's usefulness? I'd have to say that the most disappointing part was the lack of tough sections/boss battles. Remember in Halo 2 when you had to murder Regret by smashing his face in? - how awful it was on Legendary? What about the bomb room on Cairo Station? Halo 3 now, aside from all of Cortana, there wasn't a section that drove me insane. These can, under the right conditions, give character to the game, and simply feel like a break from the linear style of playing that Halo has been built around. At risk of sounding whiny, how terrible was Johnson's death in Halo 3? Come off it, he took a laser to the chest and you were spoon fed an easy kill, in what I expected to be a boss battle to end all battles. No sentinels, no difficulty, and no effort required. 343 Guilty Spark up until then was evil, intelligent, and agile; I had hoped for a hell of a time beating him. Rather, he became a floating ball that was stationary and allowed himself to to Spartan Lasered. His ONLY attack did minimal damage on even the hardest difficulty. As others in this thread have said, it was supposed to give closure but I would have preferred a short animation of 343 dying as opposed to [i]that[/i]. For a game that was designed to end Bungie's forward-trilogy, they sure dropped the ball there. The only redeeming factor was that it took place in the same control room as Halo CE, as it was the same installation.

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  • Guilty Spark was not meant to be a "proper" boss battle. The brief battle you have with him is simply allowing for you, as the player, to get closure with him. After the colossal disaster that was boss battles in Halo 2 Bungie just didn't want to have to subject players to that sort of horror again. Boss battles do not work in Halo. They break the rules, they break the flow, they make no sense. Tartarus on Legendary makes no sense. As for my issues with Halo 3....... I only have two minor gripes. The multiplayer maps weren't as good as Halo 2 and the Laser single-handedly crushed vehicle combat.

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