[url=http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/]Source (PC Gamer)[/url]
I kinda agree with this.
I posted this on Facebook in a reply to someone (this is just a copy and paste):
[quote]
@Benjamin: the thing is that devs are trying to make unique games, which are very good games, but most of the consumer base wants Call of Duty and not those fun, unique games. Therefore those good, unique games don't sell as well, even though it was a great game. So the devs then have to resort to make a CoD clone in order to get sales, because that's what the consumer base wants.
Personally, I don't. I love those unique, fun games.
[/quote]
Do you agree or disagree?
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Edited by Winters Darkseid: 3/15/2013 12:12:51 AMYa see, thing is, CoD isn't the sole reason of the alleged "FPS decline." Multiple factors, like stat tracking, greedy publishers *Cough* EA *Cough*, and instant gratification all have a negative effect on the industry. However, to say that gamers don't flock to innovation is nonsense. Minecrafts success proves that, along with many other indie games. Quite frankly, CoD will break eventually. All empires fall, some just last longer than others; the outcome is still the same. And when CoD does finally die, we shall see what the new age ushers in. Perhaps Destiny might just be the killer that's been notably absent for so long. We shall see. Also, dev's need to start growing back their pairs and take some risks. Stagnation is obviously not working. Look at what happened to Halp 4.