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Destiny

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3/2/2013 3:16:59 AM
10

Gun and armor skins in competitive multiplayer

Many people are arguing over if there should be balanced multiplayer or if their character from the single-player or co-op should transfer over. I have a solution that will please both parties. I suggest that there are weapon categories, such as assault rifles, sniper rifles, smg's, etc. Each weapon gategory has a base set of stats. The same goes for armor. This will please the people who want balanced multiplayer. Now this is where the skins come in. Everytime you acquire a piece of armor or a weapon your recieve a skin for multiplayer. This skin will look exactly like the weapon or armor piece. Much like any other game there will be a character customization center. When you enter this part of the game, you can set the skins you unlocked in single-player on your multiplayer character. This will please the ones who want their gear to translate over to multiplayer. With this implemented everyone will be happy.
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  • You clearly don't know what this game is going to be about. There aren't dedicated game modes like campaign and competitive multiplayer. It's an always-online open world. You have what you earn, buy, or find.

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  • They should just use this if they want balanced gameplay.

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    • Dude, this is not halo. There wont be separate modes or proper competitive multiplayer. Its always online so there's no single player as well. Why do you want Destiny to be like all the other generic shooters? Destiny is meant to revolutionize shooters and what you're proposing is a step backwards.

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      • Edited by Hylebos: 3/3/2013 4:17:12 PM
        Hmm... The main problem in my mind is that if people find a sexy weapon in singleplayer, they'll want to use it in multiplayer. I don't think scaling all weapon stats down to a manageable level is a very exciting idea, the opposite would be to scale all weapons up to the max, which would have impacts on the non-competitive format ("Man, I can't kill shit with this pistol like I could in Competitive Multiplayer, let's just play more of that.") It's good of you to be thinking of different implementations though, there's just a sea of different ways Bungie could do this. I'm VERY interested to see how Bungie Proceeds.

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      • I hope its a progression like system in Halo 4 so I can watch all the nerds cry about it.

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      • I really think that it wouldn't be a huge deal if the single player stats crossed over. The people who invest the most time in the world should perform the best in competition, imo.

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        • Nope.

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        • Though the idea is solid CK, I have a distinct feeling that Bungie will probably stick more closely to traditional MMO gear. Instead of having two completely separate sets of gear for PVP and PVE, total damage from weapons, armor bonuses from armor, and stats from all gear combined may be given a soft cap based on the Score (which we've already seen from the smartphone app screenshot from the video). Once damage or a stat hits its soft cap, the effectiveness of additional bonuses are decreased greatly (but still present).

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          • Edited by CrazzySnipe55: 3/2/2013 3:31:02 AM
            That sounds boring. Terribly boring.

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            • What if weapons in general don't have stats? And they work the same way the halo weapons do but on a much larger scale? I wouldn't mind that.

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