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Destiny

Discuss all things Destiny.
originally posted in:The Spiker Garden
Edited by Hylebos: 1/16/2014 6:38:32 PM
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Let's have a chat about Class Implementation in Destiny

While the [url=http://www.youtube.com/watch?v=EwOUi4JDC4o]Pathways out of Darkness Vidoc[/url] gave us a good introduction to the basic premise for Destiny's Universe and the guiding vision for its gameplay, it did a wonderful job at dancing around any kind of the nitty gritty core gameplay information that I was hoping to hear about. There are a lot of questions in my mind that can truly only be answered with time, but for the present, the trailer has given us a wealth of topics that we can discuss. Today, I plan on covering my current thoughts for how Classes might be implemented in the Destiny Universe. Currently we know of at least four different Class Archetypes in Destiny. The original three are the Hunters, the Warlocks, and the Titans, pictured above at the top of the post. The fourth class, Vanguard, was offhandedly mentioned in an anecdote from Joe Staten that appeared in an IGN Article, some discoveries about that can be read [url=http://www.bungie.net/en-us/Groups/Post?id=59840076&groupId=19148]here[/url]. Despite all this, we do not know what impact classes have on gameplay, or what role each class is supposed to fulfill on the battlefield, or how classes can evolve and become customizable as the character grows in strength. Here is where our Speculation begins. I should also mention that this thread is an experiment on ways to streamline large walls of text with Bungie.next. The rest of the rather lengthy original post is contained in the comments, by clicking the link below you can read the entire original post uninterrupted. Please let me know what you think! [quote][url=http://www.bungie.net/en-us/Forum/Post?id=59905292&path=1][b]Click here to read the thread in it's entirety![/url][/b][/quote]

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  • First and foremost, it seems obvious from an aesthetical standpoint that different classes should have different base statistics. After all, it doesn't make sense visually for a Hunter to be as durable as the heavily armored Titan, nor does it make sense for a Titan to be as fast as the light and agile Hunter. This basic assumption is supported by footage from the Pathways out of Darkness Vidoc. A careful viewer can see that at [url=http://www.youtube.com/watch?v=EwOUi4JDC4o&feature=youtu.be&t=1m4s]1:05[/url] there are a series of four statistics below Halcylon's Hunter Character: Energy, Shields, Agility, and Discipline. Energy could very well be like Mana or Cooldown Reduction for player abillities. The higher an Energy score a character has, the more they can use a power before having to recharge, or the quicker their abillities recharge before being available to use again. It makes sense for a class like the Warlock, which presumably has a lot of "Space Magic" abillities, to have a higher Energy Score than the other classes. Shields are most likely a measure of how much "health" your character has. It seems fairly straightforward, the higher the Shield Score, the more punishment your character can take before the damage starts bleeding over to his health bar. It makes sense for an armored class like the Titan to have more Shields than the other classes. Agility is probably a measure of how nimble your character is. The more Agility you have, the faster your character moves, and the more responsive he is. It makes sense for a lightly armored class like the Hunter to have more agility than the other classes. Of the four attributes revealed through the Vidoc, Discipline is definitely the biggest Enigma. There are several different possibillities for what that stat could measure, but I definitely get the feeling that Discipline has something to do with weapon handling. A character with higher discipline might be able to maintain his accuracy while taking fire, or a character with higher discipline might have higher accuracy with a higher caliber weapon. You'll see why I feel this way in a few paragraphs. Going alongside that particular thought process, another important factor that will help us determine how this game will play is whether or not certain classes can use certain archetypes of weapons. Unfortunately there's not enough conclusive evidence yet to determine the restrictiveness of certain weapon archetypes, but there are several possibillities. On one hand, I could very much imagine Destiny being like Mass Effect 2, where unless you're a Soldier, you can't even equip and use a majority of the Weapons Sandbox. However, this possibillity is somewhat discounted by [url=http://i868.photobucket.com/albums/ab249/Hylebosaiden/WarlockTitanSameGun_zps21753fe4.png]these pictures[/url] taken from the Pathways out of Darkness Vidoc. As you can clearly see, the Vidoc shows us a Warlock and a Titan wielding the same type of Assault Weapon, which seems to contradict the general idea that our Warlock Class will be restricted to puny pistols to make up for his abillity to wield "Space Magic". That doesn't neccessarily mean that every class will be able to wield every weapon proficiently. I could also imagine that Destiny could be like Mass Effect 1 in that every class can wield and equip every type of weapon, but unless you are proficient in that weapon, your accuracy and precision will go to hell. While Mass Effect 1 measures proficiency by the points invested into each weapon type, I imagine that Destiny would measure it through the Discipline Statistic. It makes sense that a Warlock wouldn't be able to wield Sniper Rifles or Heavy Machine Guns as accurately as the Hunter or the Titan would be able to, so it makes sense that he would have a lower Discipline Score than those two other classes. This helps to shoehorn the Warlock into his Class's Niche, presumably, a role that relies on "Space Magic" to fight rather than superior firepower.

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