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Edited by external: 2/17/2013 6:03:25 AM
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[quote]In a war game, yes. That's how they should look. That was [i]the one single thing[/i] Reach did right.[/quote] [i]Really?[/i] Not Forge, customs options, removing dual wielding? [i]Just [/i]the -blam!-ing female NPC models? [i]Okay.[/i]
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  • There was nothing inherently wrong with dual-wielding, and I never even touched Forge. I just remember all the maps being the same dull grey colour.

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  • Edited by external: 2/17/2013 6:16:54 AM
    "...so here's my uninformed opinion." Nothing wrong with dual wielding? Okay, tell me what was right about it, and how awesome it was that you dropped what was in your off hand every time you got in a vehicle, on a turret, etc. Better yet, nevermind, you're just hating on a game and talking about a series you never fully played. If what you meant to say was "I didn't like the aesthetics of game x, but this is one thing they got right" try saying that next time.

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  • Edited by chickenlittle: 2/17/2013 6:28:33 AM
    You have to expect to drop a weapon to use something. How do you expect to use a two-handed turret whilst holding two weapons? Uninformed opinion about a game I never played? I have over 1500 games in Reach. I'm hating on the game because it was -blam!-ing awful. The colours were drab. Enemies were unpredictable and stupid at the same time, and somehow always knew where you were. The campaign itself was unexciting and nothing that happened made any sense. Friendly AI was garbage. The story team just completely shit on existing canon, and turned the books that we paid for into expensive fanfiction. Ffirefight was more tedious than anything. The enemy had every single advantage over the player, whether it be faster grenade throws, faster fuel rod shot speed, permanently knowing the players' locations, and tons of just total random BS. Vehicles put the player at a disadvantage due to the aforementioned problems. It was extremely unforgiving. In most other games, if you screw up, you have the chance to recover. In Reach, you just die. Every goddamn time. Multiplayer wasn't much better. Every single map looked the same, and bloom turned firefights more into luck than skill. Power weapons completely ruled every map and the spawn system still sucked. There were few maps that didn't suck, and those were the remakes. Again, vehicles put players at a disadvantage because quite literally everything was effective against them. I am fully aware of what I said when I posted that female models were the [b]only[/b] thing Reach got right.

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  • "played over 1500 games." "game's -blam!-ing awful." pick one. and easy on the TL;DR:, I don't really give [i]that[/i] much of a shit about your opinion, doubt most others do, either.

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  • 1500 matches of various games modes in Reach. "game's -blam!-ing awful" = game is -blam!-ing awful. Don't they teach apostrophes in school anymore?

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  • lol apparently not yours

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  • Edited by chickenlittle: 2/17/2013 7:36:02 AM
    You don't seem to understand here. I'll give you some more examples. it is = it's what is = what's there is = there's game is = game's Apostrophes can be added to save a syllable. That's why Shakespeare created the usage in the first place.

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  • not sure if retarded or troll, moving on.

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  • lol

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  • Facepalm. I was pointing out contradictions in your reasoning, not errors in your punctuation. Seems you managed to confuse yourself. Nice going.

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  • Edited by external: 2/17/2013 7:47:59 AM
    Okay, sure. Thanks for the lesson on what I did, and why I did it. Not that punctuation's even the topic. [i]Who[/i] doesn't seem to understand what's (by that I mean "what is," BTW) going on here again?

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