-Black Ops - Moon: If you pick up a small hacking device, you can no longer wear your oxygen-providing spacesuit.
-Zelda: Break the pots for wealth!
-Rage: Bandages heal you immediately. Because that's how bandages work.
-Fallout 3/NV: Shoot enemy in foot, head falls off. Get Bloody Mess perk to maximize WTF factor.
-Several Beat 'em up games: Destroy miscellaneous objects to find food on the street that provides health.
-Any QTE in a game: Press X to not die
-Most Castlevania titles: Hearts power your secondary weapon.
-Turn-based RPG games: You literally take turns attacking each other until one side runs out of HP.
-Mario: Pretty much everything about it could be used to make an example. Let's go with the mushrooms; they make you big.
-Goldeneye 007: Body armor comes in the form of a blue backpack.
-Gears of War: Teammate is bleeding on the ground.. just touch them and they're good to go.
-Many military shooters: Just get behind cover when you're shot up, it's only a flesh wound. Halo made regenerating health make sense, but it just doesn't in games such as Call of Duty.
I'm glad a lot of these things are the way they are, but it is funny to think about.
English
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[quote]Zelda: Break the pots for wealth![/quote] Are you saying that pots shouldn't have stuff in them...?
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In Halo you regenerate health via biofoam...which is the equivalent of covering up a wound with band-aids and suddenly being perfectly fine.
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Biofoam doesn't work like that. It temporarily holds more serious wounds together and subdues the pain and completely heals smaller injuries.
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I'm pretty sure that stuff actually exists now, too.
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But like half of those are mechanics fundamental to the gameplay.
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I know, hence my sentence at the end. They might not make sense, but they're still welcome.
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Fair enough.