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Edited by Recon Number 42: 1/22/2013 1:11:30 PM
7

Nextbox V Sneak Peek

I went to a private presentation in Excel convention center in a private room today, I work as the sales manager for my area for Microsoft in South London, and handle things such as advertising, promotions, etc. Now I have a DVD of the presentation, but that is not allowed to be uploaded or shared with the public until after E3. They will be giving the same presentation, probably a different host/presenter. Not I'm not going to lose my job or anything, because I've revised the conditions of this extensively, enjoy this loophole, my job is on the line for you guys. Well, not really, since I've done this before, and Microsoft hasn't really done anything about it before. I guess I'#m pretty safe. Take my word for it or not, not asking you to believe anything, but when E3 rolls over, well, we'll see whose right. Anyway, I've tried to reproduce what they've said in the DVD as accurately as possible, it's incomplete, cause I'm at work. I have my own office so it shouldn't mater anyway, but soon I gotta get home and get ready for my son's violin recital. [quote] Here at Microsoft, we've been working very closely to gamers from all ages, working to see what they want and how they want it, we've been doing a lot of experimenting, a lot of tinkering, we're still doing it, here's Xbox's lead developer, Dave Cutler, to tell you about all the new features of the Nextbox, codenamed "V". Dave Cutler: [i]We're very excited about this project, we've spent countless hours trying to get everythign to wrok right, and with the adventof the Windows 8 OS, coming out, we really plan to make the Nextbox feel as natural as possible, we want to give gamers a dashboard, a UI that is intuitive yet stylish, and hopefully they'll have a good time using it, and not spend ages trying to get something to work. [Kinect 2.0 concept slide, appearance not confirmed] With Kinect, or Kinect 2.0 as we call it, we're re-working the system from the ground-up, we're really aiming for that 1:1 ratio movement that's so important in today's gaming environment, to make competitive gaming accessible by kinect, we really have to get it down to the smallest detail, every millisecond counts when you're in a free-for-all match going all-out against people just as good as you, we want kinect players to feel like that have every advantage a gamepad user does, and possibly even more. [Gamepad slide showing three angles of the new controller] [/i] [/quote] As I said, there's more to revise, I've already spent at least an hour trying to decipher this guy's somewhat nasal voice, but sit tight, and I'll see what I can do after the rest of today is done and dusted.

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