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Destiny 2

Discuss all things Destiny 2.
Edited by Starkweather: 3/4/2026 7:03:40 AM
3

Things that will have to be adjusted in PvP

Yeah yeah, I know: Bungie isn't at the helm and this ship is drifting into the doldrums. However if they ever do get their crap together? Here's a PvP list. Heat weapons - need to have their range, accuracy and that extra damage brought in. There should be no reason for the B7, as an example, to be competing at ranges intended for pulse rifles. 120 handcannons - they need to receive more flinch when using them. I can't tell you how many times I've peppered a Mos Athanor user for them to have perfect accuracy. The Martlet - Range and Stability brought in line with other Lightweight pulse rifles. It's like a pulse scout rifle at this point. Adaptive and Precision auto rifles - something needs to be done because you can hardly duel anyone with these. Golden Gun - you shouldn't be able to spam shots endlessly in PvP at scout rifle ranges. Limit both of these. Sentinel super - funny how no one talks about how long this lasts. Weavewalk - this isn't really a big issue but it bears mentioning that you can tank just about everything. Maybe a duration reduction? Probably more adjustments needed. Just venting my opinions.

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  • Stopped reading after skimming and seeing you say spam golden gun at scout rifle ranges. Definitely not if you got precision golden on you have 3 shots, the rapid fire/ammo generating golden has bad range for that reason. Only close range shots are 1 shot scout rifle range would take 2 shots

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