I’m not talking 2 more, I’m talking 15-20 more. With the amount of builds in the game, I want to be able to keep at least 3 from each subclass (Including kinetic-oriented builds, such as poison/melee).
I’ve seen games with simpler buildcrafting with 200+ loadout slots.
It’s just irritating to have to delete and remake a build whenever I want to use a specific build, it goes completely against why the ‘loadout’ system was implemented to begin with.
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7 RepliesI can't imagine why you really need 3 different builds for every single subclass, but at the same time, more freedom to experiment and save successful builds isn't a negative from a player perspective. Bungie needs to be better at build experimentation if they're going to lean even harder into this "buildcrafting" focus. I'd take more loadout slots, sure.