Let me start with a few caveats. I’ve never been a fan of gate-keeping or elitism. I want everyone to feel like their time is rewarded and I want the game to have content for every type of gamer—whether you’re a casual who plays to de-stress, an end-game monster, a Gambit main, or PvP “try hard.”
With all that being said, I don’t think that this event was an elitist’s wet dream as some have suggested. This event ramped up rewards for everyone for merely participating and the [i]only[/i] items locked behind skill were a few minor cosmetics. Yes, there were a lot of bugs and the point system could certainly have been executed better but this was a good event for those with a competitive spirit.
It’s okay to have those. It’s okay to tell the community, “there’s nothing wrong with rewarding high-skilled players once in a while.” No, not [i]everything[/i] should be a sweaty grind. Most of the game should be fun and welcoming for all most of the time. Conversely, you can’t make everything a pillow fight and you can’t always give in to everyone’s whining. It’s okay to tell us, “For just one event, get good! It’s just a damn helmet! You’ll get over it!”
Sincerely, someone who predominantly plays casually and is NOT a “try hard.”
-
Except they already have a reward for high skilled players. They're the Contest Emblems. Don't believe me? Why is it that after Contest Root, every Contest Raid and even Dungeon has become too difficult for anyone outside those high end players? Convenient that it would happen after Contest Root, the one where the most amount of high skilled players complained about the number of clears. Proof that even high skilled players aren't afraid to complain until they get what they want.