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Destiny 2

Discuss all things Destiny 2.
Edited by The Legend Himself: GONZO: 11/19/2025 4:38:45 AM
15

Bungie, it’s okay to tell us to F-off once in a while…

Let me start with a few caveats. I’ve never been a fan of gate-keeping or elitism. I want everyone to feel like their time is rewarded and I want the game to have content for every type of gamer—whether you’re a casual who plays to de-stress, an end-game monster, a Gambit main, or PvP “try hard.” With all that being said, I don’t think that this event was an elitist’s wet dream as some have suggested. This event ramped up rewards for everyone for merely participating and the [i]only[/i] items locked behind skill were a few minor cosmetics. Yes, there were a lot of bugs and the point system could certainly have been executed better but this was a good event for those with a competitive spirit. It’s okay to have those. It’s okay to tell the community, “there’s nothing wrong with rewarding high-skilled players once in a while.” No, not [i]everything[/i] should be a sweaty grind. Most of the game should be fun and welcoming for all most of the time. Conversely, you can’t make everything a pillow fight and you can’t always give in to everyone’s whining. It’s okay to tell us, “For just one event, get good! It’s just a damn helmet! You’ll get over it!” Sincerely, someone who predominantly plays casually and is NOT a “try hard.”

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  • If you want an event to be competitive it needs to be based on SKILL ALONE. -Having a prerequisite to be 550 to get the highest score is not an expression of skill. -Waiting for a run with the best side objective and an HVT spawn are not expressions of skill -Overcorrecting point one and accidentally punishing players that are 550 with lower scores than players that aren't is not competitive. Changes needed to be made to the initial event for it to actually be competitive. And the changes eventually made caused more issues that were just as uncompetitive to crop up. The most recent round of changes were absolutely needed.

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