the version of the salt mines solo op with taken as the main enemy softlocks consistently at the final boss. After first damage phase the boss becomes immune is supposed to run down the hill and trigger a taken blight to spawn where he was at phase one on top of the hill. However almost every time I run this mission the boss gets stuck after phase one becomes invincible but does not spawn the blight to trigger phase two and stays at the top of the hill and refuses to run down the hill triggering phase two. very likely a pathing issue on the boss as the blight only spawns for me when the buss successfully runs down the hill. I am using a sword for damage so it may be possible this is happening becuase being to close ruins its pathing
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#Help
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Having the exact same issue. I was running the the Op on a stasis build and tried pushing the boss, aggroing and walling the path but he kept "hiding" on the metal structure protruding from the right side of the path. I spent all the time I could to find a workaround and ended up wasting my time until the environment finally killed me.