JavaScript is required to use Bungie.net

Help

Help us help you.
11/15/2025 12:09:29 AM
2

Taken Salt Mines Softlock At Boss

the version of the salt mines solo op with taken as the main enemy softlocks consistently at the final boss. After first damage phase the boss becomes immune is supposed to run down the hill and trigger a taken blight to spawn where he was at phase one on top of the hill. However almost every time I run this mission the boss gets stuck after phase one becomes invincible but does not spawn the blight to trigger phase two and stays at the top of the hill and refuses to run down the hill triggering phase two. very likely a pathing issue on the boss as the blight only spawns for me when the buss successfully runs down the hill. I am using a sword for damage so it may be possible this is happening becuase being to close ruins its pathing
English
#Help

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Having the exact same issue. I was running the the Op on a stasis build and tried pushing the boss, aggroing and walling the path but he kept "hiding" on the metal structure protruding from the right side of the path. I spent all the time I could to find a workaround and ended up wasting my time until the environment finally killed me.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon