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Destiny 2

Discuss all things Destiny 2.
Edited by Lord Magris: 11/11/2025 12:50:36 PM
10

Final Thoughts on Haunted Altars of Sorrow

Festival of the Lost is pretty much over at this point and I said I'd give my thoughts on Altars at some point, so let's do this. Aside from the bugs (obviously), I think it's great. Not just good, but great. It uses pre-existing activity mechanics/formulas from Onslaught, Gambit and regular Altars of Sorrow (in my opinion, the good parts of those activities) and combines them into one. And it works really well here, especially since the Onslaught and Altars of Sorrow formulas are very similar from the start. And the Motes are a fine way to shake up the objective from regular Altars of Sorrow while also encouraging you to "over-bank" the objective requirement for additional currency that you can later spend on defenses. It was a savory experience to do runs of Haunted Altars of Sorrow. And it also didn't force you to do anything tedious or overly complex, though it does encourage you to roam around the map sometimes for the Void Crystals that spawn. Destroying them would give you 30 whole Motes (the max amount that you can carry at a time) and the Scythe relic with 100 ammo, which is fun to use around the enemy spawns. It's a nice way to revive the Scythe relic for PvE. Honestly, while a lot of the game would often get me feeling bored after a while with how things currently are, playing Haunted Altars of Sorrow with a larger group of Guardians was a fun way to pass the time. General thoughts on FotL this year: Outside of the bugs, when it worked, I feel that Haunted Altars of Sorrow was well received with the 6-player team size. We could definitely use more of those kinds of activities in the future. Nothing complex, to the point and fun. It's always fun to play with more players when we aren't screaming at each other about "who shot the wrong symbol". After playing Red Rumble a lot, without a doubt, I think Rumble deserves to be added to the Portal as a main activity (non-rotating). And other favorite Crucible modes not in the Portal should also show up here and there outside of Cutting Edge. I think Cutting Edge is a waste of time, personally. It doesn't change anything much other than feeling the gameplay get staler faster. Oh, and a quick thought about the mask upgrades. Those perks that you could activate from the event hub. Let's be honest, most of us would agree that the one that grants Devour for picking up candy was the most-used perk by far. Devour just has that significant of an effect compared to the other ones, though I won't bash the potential utility of the other perks. Overshield/Vexcalibur, you know? If I remember right, the Devour one was more expensive than the other perks. Understandable. I'm not sure what could be done to incentivize using the other perks though. I just feel like that should be looked at in a scenario like this next time. HauntedAltarsofSorrowisbetterthanHauntedSectorscoughcough

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  • I agree with your review, mostly. The move by Bungle to reset all the Masquerade armor to zero power is a back-stabbing low-life move. That's the kind of action that pisses people off.

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