What it is:
• "The Craftening" glitch, but more controlled and intended this time
How it works:
• players recieve a number of temporary "finalized" style weapons from the enclave relic or some other event vendor, which function as templates. Then they go to the enclave relic and can craft them into basically any mesh of different frames or archetypes and create some temporarily overpowered weapons.
• to prevent major exploitation, these weapons can't be used in competitive crucible and will not progress triumphs when equipped during activities.
• these weapons also wouldn't have ultimate customization like with barrels and magazines, but could have either one single perk option, or a curated selection of "craftening" style combined perks. Example: "Lasting Firefly", which combines Lasting Impression with Firefly, and leave a lingering explosive on headshot final blows.
More Detail / example:
• Weapon Frame Type - rifle
• Primary Weapon Archetype - sniper rifle
• Secondary Weapon Archetype - auto rifle
• Ammo Type - heavy
or
• Weapon Frame Type - bow
• Primary Weapon Archetype - heavy crossbow
• Secondary Weapon Archetype - shotgun
• Ammo Type - primary
Here are some other ideas:
• an auto rifle that shoots a stream of explosive projectiles in an arc like a grenade launcher
• a glaive that fires ricocheting laser beams instead of ball projectiles
• a rocket launcher with a charge-up delay that shoots a huge energy bomb
I know Bungie are working on more experimental weapon archetypes, but maybe something like this would give them a better idea of what players want to see in the game, and also what things would be the most balanced and what wouldn't (rocket pulses).
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I like it. However (as there always is), I suspect some will have the expectation of being able to complete things they haven't been able to previously such as triumphs.