I really don’t understand why Bungie decided to replace the bounty system with this new Orders system. Nobody in the community was asking for this, and there wasn’t really anything wrong with the old setup. Bounties were simple, consistent, and worked well for players who wanted something straightforward to work toward.
This new system feels like another unrequested overhaul, similar to the Portal system. It seems more like a distraction than an improvement. It’s hard not to feel like time and resources are being poured into features that don’t actually solve the problems players have been voicing for years.
What players have been asking for are new and engaging activities that bring people back, fresh content and meaningful rewards, and real bug fixes and quality of life improvements that address long standing frustrations. Instead, we’re seeing energy spent on reinventing systems that weren’t broken. It gives the impression that Bungie is focused on internal redesigns rather than addressing the actual content drought or overall player experience.
I’m sure the developers worked hard on the Orders system, but it just doesn’t feel like something the community needed or wanted. What players truly want are reasons to log in, things that make Destiny 2 exciting again. Systems like this don’t do that. They just reshuffle what we already have under a new name.
Please, Bungie, take a step back and listen to the feedback. We want new adventures, not new menus. We want stability and fun, not another layer of complexity on systems that already worked.
						
					
					
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	Edited by ForeverLaxx: 10/25/2025 8:31:38 AMAll of these overhauls and "system updates" stink of two very distinct things to me: The first is that they're indicative of Bungie's larger problem of "fixing what isn't broken" and making things worse as a result. Not only is Bungie remiss to admit it was a mistake, the few times they do, it's only ever partial rollbacks/reversions because they can't accept the L (or they just put it back on the burner to release a tweaked version months down the line no one was asking for). Change for the sake of change, if you will. The second is that it appears they're trying to make a player's interaction with the content limited to fewer and fewer places as a way to reduce work load on a smaller team. You know, the things you do when you're gearing up to put a game into maintenance mode that's ran by a skeleton crew. By forcing players into 2-3 screens for everything of "value," they can ignore areas outside of that because there's no progression-based reason anyone would go to those places. In effect, they're limiting the windows of access to Destiny content because they won't be able to maintain the entire house otherwise. Neither situation is good. The first is a common problem with stubborn development teams and out-of-touch entertainment execs while the other is groundwork for what becomes a dead game. Destiny had it's run. It's best to accept that it's over and take what little enjoyment you can get out of its ashes.
 
										 
					 
		    