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Destiny 2

Discuss all things Destiny 2.
Edited by XMatsterzX: 10/13/2025 11:54:42 PM
13

Bungie, Please Phase Out the Portal System

I’ve been playing Destiny since the early days because it offered something truly unique: a living world, meaningful exploration, social experiences, and exciting loot. But the new Portal system introduced this year has unintentionally stripped away much of what makes Destiny… Destiny. I’m urging Bungie to phase it out, because right now, it’s doing more harm than good. The Portal system funnels almost all gameplay into a single menu, replacing the sense of place that came from visiting destinations and selecting activities from the Director. Instead of feeling like Guardians exploring a rich universe, we’re clicking a playlist. The world feels empty and disconnected because there’s no reason to go anywhere or engage with the environment. Destiny used to feel like an adventure. Now it feels like a UI. On top of that, Portal relies on repetitive modifier grinding instead of delivering new, handcrafted content. Boons and banes don’t create meaningful variety they just force us to replay the same strikes and missions with artificial difficulty tweaks. It’s not fresh content, it’s recycled content with rules attached. Many players are burning out faster than ever because it feels like homework instead of fun. Worse, Portal actively discourages social play. Destiny has always been about community and teamwork, but Portal is often most efficient when played solo. Raids and dungeons have become side activities instead of the core experience. Players have even said the game feels lonely. When an MMO style game stops encouraging teamwork, something is seriously wrong. The reward structure adds insult to injury. Progression and loot are locked behind Portal activity tiers, so if you don’t like the system, you fall behind. You’re not allowed to play your way you’re forced into the same grind as everyone else. The freedom to choose your own path, a core pillar of Destiny, has been replaced with “do this or get left behind.” This system also takes away player choice in general. You can’t simply queue a normal strike for fun, or easily pick specific missions. The Portal dictates what you play and how you play it. Destiny always thrived on freedom and variety; now the game tells you exactly what to do, and it becomes repetitive fast. And let’s be honest: the community has been very clear. Steam reviews, Reddit discussions, YouTubers, streamers, casuals, hardcore players so many people are saying the same thing: the Portal doesn’t feel fun. It feels like a chore. It makes the game lifeless. Long time loyal players are quitting because the heart of the game feels gone. The worst part? Bungie already knows something’s off. They’ve publicly acknowledged that Destiny feels “isolated” and “lonely” lately. They’ve hinted at shifting focus back toward group content in future expansions. That alone proves the Portal is working against the identity of the game. So why keep it as the core system? Destiny succeeds when it gives us adventure, world immersion, social interaction, and meaningful activities not when it traps us in a modifier menu. I’m asking Bungie to please phase out the Portal system or limit it to an optional challenge mode, and restore freedom in the Director, meaningful world exploration, and activity diversity. Bring back the feeling that every corner of the game matters not just one playlist. Destiny still has so much potential. But if the Portal remains the center of the game, more players will leave before that potential can be realized. Please listen to the community. Give Destiny its soul back.

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  • Destiny feels isolated and lonely because that's who they have constantly catered to for several years now. The anti-social solo players. They never make significant changes to the clan system. It's been the same dead broken pos for 10 years now. Solo players complained about having to find people to play dungeons and raids with to get the best gear, so they add in systems that further allow solo players to get some of the most powerful gear that used to force people out of their comfort zones and interact with the community. Also the excuse of "oh well lfg is toxic" is a copout. In my experience I would say maybe 5 percent is toxic. I have hundreds of sherpas, messaged randos in the tower or on a planet to see if they wanted to do a raid or dungeon and i can count on one hand how many bad experiences I've had. It's randos being anti-social and taking the slightest bit of criticism as toxicity. It's partly killed raid gear off and the value of raiding when you can get god rolls that -blam!- all over raid weapons from some crap seasonal mission or iron banner. My best friends to this day I met back in my first D1 VoG run. I was looking for people to play vog with because I wanted to hit max level and the gear was cool. So I found a group of other new players and 1 sherpa willing to deal with us. I still have lunch and shoot the -blam!- regularly with alot of that original fireteam to this day.

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