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Destiny 2

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Edited by Redacted6771: 10/9/2025 10:22:59 AM
25

Stop rubbing in that you removed SIVA and Rasputin.

EDIT: I AM TALKING ABOUT THE BUSINESS REASON FOR BUNGIE TO DO THIS, NOT THE LORE REASON. WE GET IT. You people at bungie killed off SIVA, so it’s dead. WHAT WE DON’T UNDERSTAND IS WHY. Same thing for Rasputin and Warmind stuff - WHY THE HECK WOULD YOU REMOVE ALL THAT? SIVA and Warmind stuff are the ONLY things appealing to certain people such as myself who love the “Tech” aesthetic. Do you people at Bungie seriously not understand that? I HATED it when Rasputin died. I was RIDICULOUSLY excited for Season of the Seraph, only to find out that my favourite and the coolest character in the game is being killed off by Bungie, MAKING THE ENTIRE WARMIND AESTHETIC UNUSABLE EVER AGAIN. Ditto for SIVA - no more SIVA weapons, ever again. No more IKELOS weapons, ever again. No more stuff like Hierarchy of Needs either. Now, in Heliostat, there are pointless voice lines repeating that SIVA is dead. Not to mention, you keep putting us into abandoned Warmind facilities for ZERO REASON. It feels like you people are laughing at us, assuming we don’t understand and rubbing in our faces that you want us NOT to enjoy the lore. When I heard about Heliostat, i was hoping, PRAYING that the new Warmind- themed exotic mission would show us recieving one last weapon from Rasputin or making something with SIVA. Nope. So why is it EVEN IN A WARMIND FACILITY, IN THE PLAGUELANDS? WHAT WAS THE POINT OF BRINGING PLAGUELANDS BACK AT ALL? Bungie has a serious problem with removing ANYTHING PEOPLE ENJOY from the lore. I just wish i understood WHY they did this. We want the REASON, not “HAHA, YOUR FAVOURITE STUFF IS ALL DEAD.”

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  • I don't really want to be too judgmental or criticize too harshly since I personally am not a writer, but in my opinion the quality of the lore and storylines have taken a massive nosedive since around Witch Queen and I don't know what changed but they have been very unappealing and bland to me for some time now. In this instance, it felt more like they wanted to kill off Rasputin as a plot device to get rid of Warmind Cells because they didn't know how else to balance the game around them (or make new weapons to work with them) than make it a significant plot point as there could be so many ways around this. Lets think of this another way; surely there were hidden/sequestered pockets of sub-minds unconnected to the network throughout Sol, for instance in the facilities on Io (as it still has not returned) which would could have been a way for the system to rebuild itself, or have nefarious villains such as Clovis or Maya restart the system as their own personal Warmind system from the remaining pieces. Honestly there is so much existing lore that they could build on but it seems that the writing team just wants to generate different, newer factions and ideas instead and leave old lore either as loose ends or wrap their stories up hastily and unsatisfactorily, which in this case of SIVA its more of an observation of the desecrated remains of a fan-favorite destination rather than a nostalgia trip.

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