Like the huge title mentions. Idk if i am the only one that hates the votile shield trade off + haste modifier while you basically become a living bomb (where only ally's) can defuse you AKA stopping you from dying. Wich in solo ops is even impossible.
And while haste meaning you gotta keep moving. Not standing still or you take damage and then also has to be defused, revived.
I did noticed many many times that the haste and votile shIeld trade off modifier gets added more frequently to firteteam, solo ops and quickplay master.
I get it! They are anoying and slow players down of even stops them fron progressing in respawned restriced zone. But i do not wish to be forced to only go CQC while not being able to not stand still for a couple seconds to fire. even if it is reviving a team mate.
If harder difficulty portal activity's mean you only get the haste, votile trade off modifier i dislike it even more. Today the votile shield modifier is in ALL matchmade fireteam ops portal activity active righy now too. Why all! And not just 1 or 2 as a random modifier?
It really bothers me so yes i do am arguing about it and complaining alot about it as it is anoying and ruins gameplay alot and isnt even increasing difficulty beside being shield broken by bosses, champions and so on.
Now that you read my description of complains and information what are your toughts on these modifiers and them being active in nearly to all portal activity's daily and currently active
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Or just take a minute & use 2 mods that build into letting you get yourself free from the volatile shield debuff. It’s really not that difficult & doesn’t require a teammate to get you free. Plus, learning to play your life when getting low on health helps too.