Nothing I'm reading in TWIDs feel like the company is paying any attention to anything anymore.
1. Portal caters to a VERY specific type of player who likes to grind the same 3-5 minute activities all day every day. Having to grind for 250 light levels just to farm armor sucks, even if you get to keep that armor going into Renegades. Renegades will still be "farm Portal on an infinite loop" to get whatever gear Bungie releases to power creep what's already here. More than half the content in the game, including RAD content, Gambit, and other stuff won't have tiered armor, which results in half the game being soft sunset, even into Portal's second DLC.
2. Raid races are a scam, and no one cares about them anymore. Bungie got away with Salvation's Edge because it was the "final raid of the Light/Dark story." However, TDP and TDP Epic have continued this farfetched and unpopular notion that day 1 raids need to only be accessible to the top 0.1% when literally ALL data shows that people have the most fun when the raids are like DSC, Vow, Crota, VoG, and Root levels of difficult and not TDP and SE levels of difficult.
3. This extends to LFG as well. Bungie overtuning these raids makes them very unfun to run with random people, unlike older raids. Bungie, streamers, and hardcore players who don't engage with LFG very, very heavily underappreciated and underestimated how important it was that this content be playable with random people.
4. Power level is a mess. Back in the day, it used to denote actual "power", giving you the ability to out-level content (to some extent, GMs, for example, have always been power limited). In this Portal era, light level serves as a lock that prevents you from getting good loot. Power level limits don't seem to make any sense as each activity is limited, but then also internal mechanics are changed (like raids have easier red bars and harder bosses, but are still light capped), which means -20 feels different based on the activity you're doing.
5. There are no progression systems in this game. We are all the same power all the time, and every activity feels the same regardless of your light leve. Bungie removing our ability to "graduate out" of old content and into new content makes everything feel like a chore, which doesn't lead to more fun, it leads to burnout.
6. Bungie underestimates how sentimental people can be when it comes to this stuff. Before the light level reset, our 2000+ light levels were testaments to our experience, having been doing this for 7 years. Resetting it back to zero was a tone deaf move that erased more than half a decade of growth and progression.
7. This game was not a game of menus. It was a game of action. Flying in with your space magic, taking out bad guys, beating bosses, and solving puzzles. Now, the entire gameplay loop takes place in a menu, with an over-emphasis on buildcrafting, the existence of Portal over the the Director (which was more immersive). Every activity you have to craft your build, then select your activity, configure the mods. In a game with amazing graphics and tons of cool designs, we spend half our time in this game looking at text boxes, like it's 1985 again.
I get that Bungie's B-Squad wants to make their mark on this game, but they're basically turning it into Warframe. A game where you grind the same couple of activities over and over (just on different maps, and don't try to be pedantic, all strikes are the same, they're just on different maps with map-specific triggers) to farm items at increasing difficulties over time.
I also get that people who play this game a lot think they know what the community likes, but they don't. Streamers know what streamers like, hardcore players know what hardcore players like, and casual players know what casual players like, and when taking in feedback, ALL THREE DEMOGRAPHICS should be taken into account.
The thing is, every game that has ever tried to be Destiny 2 has failed because none of them were able to capture that charm that Bungie had with older D2. Now, the B Squad is turning D2 into the kind of games that failed in trying to be Destiny 2.
If these developers want to make a new game, let them, but changing Destiny 2 into something it isn't will kill the game, assuming it isn't dead already, which it might be.
-
Edited by jezreel01: 10/8/2025 9:49:30 PMWell stated points overall...the reason why veteran players and fairly new players keep hoping something good might be around the corner is the nostalgia and great times we've had in the past playing this game...ok there's a lot more things going wrong of recent but there has been some good sprinkled in along the way...PvE being more customizable, armour custom changes, weapon upgrade changes, load out functions, but it's just not enough. Removing the ease of playing with the community via matchmaking was a dumb move, stating this is free to play game when all the good stuff is pay to win and it keeps costing us more to access seasons or whatever they call the new content these days...my return on investment is poor...I suppose this might be the best way to describe the entire game at the moment...our return in investment whether that's time or money or effort is just not giving back equally...I don't want a new game, I want them to fix what's wrong with the old stuff...we love Destiny for what it was and could be...just add to the game without taking away the foundational things that made Destiny good. Let us keep our progression, let us keep our loot that we've collected for years, don't punish us by having to continue to upgrade them every time there's new content or power changes...add new maps to PvE and PvP...it's really not that hard if you really listen to the community who still believe in this game...or maybe it is...