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We are trading this aspect of the system for a more consistent combatant Power experience as you earn new tiers of gear to grow stronger.
Normal Difficulty Delta Cap: 0
Advanced: -10
Expert: -15
Master: -20
Grandmaster: -25
Ultimate: -30
................
Does that sound like I'm getting stronger as I level?
It is already bad in some places of the level grind right now but at least you get past it and it gets easier.... then harder then easier then harder then finally easier.
Your fix is to climb your way up so it's just always harder... What?
Games aren't supposed to work this way.
You should start out weak and get stomped.... Then you put in time and level up so you stomp them instead.
That's a fun and rewarding game play loop.... Not this backwards system y'all got going.
Next... Playing with friends is not a great experience either.
My Expert and Master friends can always enjoy the -30 Ultimate experience when playing with me if I want to get any progress made myself.
Hey expert you see A....
How about you master you see A...
How about now..... No
How about now.... No
How about now.... No
Well how close are you? Maybe it will turn into an A.
Also scoring is confusing as my expert friend gets A. My Master friend gets B+ and I get A+ .... Yet we all played the same level and it was even harder for them since it only boosts them to 5 below me.
Please stop "Fixing things" and really think about the problems and find real solutions.
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I wanted to lvl up to get tier 5 but i don't think it's worth the pain. I will remain at 350 :)
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It would be odd for the hardest content to be the first stuff you do. You do get stronger as you level btw. Power level 100 content will become a breeze. You're just taking on more challenge at the same time.