I am very familiar with Pit and have done it solo flawless, so I decided to run the mini version in Pinnacle Ops when I saw it appear.
When it started I saw the timer was pretty short, but figured ... oh, it must be because it's just the first encounter. Makes sense.
It was not just the first encounter. I finished my the first encounter solo with about 2 min on the clock, and when the chest didn't appear, I figured ... oh, maybe Bungie wants you to also do the traversal afterward to dunk the orbs to get the loot. That makes some kind of sense.
So I queued up fireteam finder, found some randoms, and went in on Ultimate mode. We finished with 6-7 min remaining and headed down to the maze. We dunked the orbs and opened the chamber of suffering, and that's when I realized Bungie wants you to run TWO full REALLY LONG encounters in order to get pinnacle loot, but the timer seems like it must be tuned for one encounter.
I have to believe this is a mistake, because on top of the timer being like 20 min or less (I don't recall the actual time limit) the Ultimate power scaling means enemies are nearly contest level difficult and that scales to the sword damage as well. Apart from the block mechanic for the shrieker, I required two swords per mini-boss.
What is up with this timer? Just make it 45 min like a GM and it's fine.
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They aren't even giving you loot at the end of the 1st encounter? Typical stingy behavior from Bungie, can't even reward on the same level as a 6 year old Dungeon with its already meager drops.