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10/1/2024 6:24:26 PM
16

No Weapon Crafting this season.

I hope all the burgers that wanted this enjoy wasting hours on end in a boring seasonal activity to not get the weapon they want for 3+ months.
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  • Unlocking the pattern IS the motivation I use to grind the activities to be able to the red borders to unlock them. Taking them away is just makin me want to just do the story and then wait for the next story beats and with them removing the time gates for the story in each act it means I will probs be playing the game even less as a result. Way to bungle it Bungie.

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    • They are removing weapon crafting? 🤔 I am not necessarily against this as weapon crafting made it a bit too easy to get top tier weapons. However, I will say that removing weapon crafting isn’t going to solve the issue I think we have. That issue being, if a weapons perk pool sucks, it won’t be used; even if the weapon could be crafted. I think to solve the overall issue, weapons and overall loot needs to be looked at.

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      • With you on that one, I have a very specific amount of play time in a week, Crafting lets me get the weapons with a relativly definable period of time; this just means, I get one of each weapon, and feck it, thats me done on the act, especially with the story being entirely front loaded too. Hilarious to see they also made comment on the issue of vault space.. which for many of us is half full of multiple weapon rolls for guns .. something crafting helped reduce.. so they are making their ackowledged problem worse, by moving the stuff they had already introduced that helped lessen it to later !

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      • Great change. Crafting is lazy and unmotivating.

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        • 15
          Just keep killing the game for the causals. I don’t trust the rng Bungie uses. When they throttle perks and make it impossible to get good rolls, I just get sick of playing and play less, not more. I can cite so many examples of guns I chased and never got the roll I wanted. The time in does not equal good rewards in this game and crafting mitigated that to a large degree. Watch the player counts drop faster next season. Poor choices keep being made. The try hards who think this is a good idea play 30 hours a week. Good luck out there.

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          • Shocking so many people are mad at the armor changes which are objectively good and not more mad about this.

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          • At least I know I can safely use my harmonizes on Salvation weapons and be at peace

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            • That losing more players on this game. I prefer to have it craft.

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              • Edited by Aero: 10/2/2024 5:16:33 AM
                Getting a five by five roll will be very 😣 tiring.. so won’t even try… all the raid weapons that I have will just use those

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                • Edited by Hardcore_Uproar: 10/2/2024 10:18:17 AM
                  Bungie going all in on every little way of getting players to spend more time in game. Remove crafting, and just slide it in as an offhand remark. Make the new seasonal activity a reskin of Onslaught, the activity that takes around 45 minutes to get to Level 50. What are the odds that, if you want your pinnacle to get you to the newly raised power cap, you'll have to do more than one as you, yet again, rescue some hostages. You know, like we did in the first season last year. Want that god roll ?? .. get in that activity Guardian but your chances will be somewhere between slim and none because you know, RNG. Clearly all about bumping up those engagement numbers. Standby for their paid for YouTube Shills to shovel out just how super awesome this all is. Bungie don't care if you enjoy your time in the game. They just need you in it to stop their next job being Pete Parson's full time car washer. Sony must really be turning the screw. GTA 6 out in a year as well. Frontiers is going to be right up against it.

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                • With you on this one. Crafting needs a bit of a rework for sure, but with no vault space and many rolls "expiring" when they do weapon tuning, crafting was a huge buffer here. Would be ok with this if you could use matts to reroll a perk or something. They just need a little imagination to make this better.

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                • This is a good change Crafting killed the loot economy , it needs to be removed entirely

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                  • I mean they added a focusing aspect. Buddy plays a looter shooter and complains about not getting the drop he wants in 4-5 runs of an activity because it’s not craftable. The game has lacked that chase for some time now and crafting ruined so many aspects of the classic looter genre. Let me guess, single father, 6kids, 70 hours a week?

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                    • Edited by Obi-Juan: 10/2/2024 5:22:09 AM
                      Onslaught is far from boring it's one of the few activities that actually takes effort to complete fully. This isn't battlegrounds where it practically plays itself. Also, when an episode is more than 3 months long, god forbid the loot chase is designed around that right? Even still, this focused loot thing that was brought with Into The Light isn't going to take 3 months that's obviously a massive exagerration. It's much better for a loot chase to last you 1-2 months than for it to last 1-2 weeks max and the literal only reason it's 1-2 weeks is because it's timegated. With rng, you have the ability to farm in 1 week. Crafting has brought so much timegating to the loot chase because it's the only way they stop people crafting perfect god rolls in the first week and it just stalls any excitement.

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                    • They made crafting too easy.Echoes was basically just giving us the red borders as had everything I wanted crafted the 1st or 2nd day of each act. If the grind for the god rolls is similar to ITL i'll be okay with that.

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                    • Edited by Sylok, The Defiled!: 10/2/2024 6:14:43 AM
                      Not a fan of the non-crafting only because once the year ends we don't know how to obtain these weapons again, if we get to obtain them again. I saw an arc grenade launcher in the heavy slot. If that thing is a DPS monster, then people a year later who missed out on it or weren't there for it are missing out on what is right now potentially the best arc heavy GL out there. (Emphasis on if it is a DPS monster with envious/ Bait & Switch or explosive light) Farming should be there and respected, but crafting should be guaranteed when they exit.

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