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Destiny 2

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6/22/2024 3:23:14 PM
14

Storm’s Edge is overtuned in PvP. This is how to fix it

The problem with pre nerfed thunder crash was that its damage resist was too high. For a super that can come at you that fast this was an issue. Bungie subsequently nerfed the DR and reduced the “fly-by kill zone” as a bonus. Storm’s Edge is a 100x stronger. You can’t even shut it down because they instantly teleport to you, the spin attack has a wide radius AND you get 3 shots at it. 0 risk Suggestions on how to fix: 1. Reduce the spin attack radius so they have to actually try to be accurate with the initial throw. Rather than aim at the general area of a guardian. 2. Make it chained! Meaning: As the first spin attack is going on they HAVE TO aim where to throw the next or else it automatically goes to where they’re aiming. This way there will be some thought into choosing to solo super or waiting for guardians to be in close proximity to each other. 3. Some sort of radar/HUD indication when we are in range of the super so we can atleast try to do something against it. Maybe something like when spectral blades is close. Or when warlocks are floating with heat rises. These are all I can think of right now. Hopefully some iteration of it will be considered.

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  • Edited by moist: 6/23/2024 5:44:02 AM
    2
    moist
    moist

    NO FUTURE - old

    It’s surprisingly easy to miss,try to jump up and way,also the thing once you go far enough into cover since it hits walls all the time,also it has like no super armor I’ve gotten killed by primaries while using it. Frankly it’s good but overrated I do like the idea of it having to be chained if it activated faster and let you move your camera faster. The super that definitely needs a nerf in PvP at least in my opinion is the Titan axes it’s like throwing 3 nova bombs and getting free black talon heavy ammo every time you use it.

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