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6/10/2024 2:12:35 PM
27

Bungie, Titans really need a lot of help

Apologies if this may be long winded, but in the current state of the game, Titans need a lot of help, possibly even a rework. I’d like to start by discussing the new Titan prismatic subclass. It feels like there is next to no synergy with our light and dark abilities in our toolkit. Having 3 charges of consecration via blade fury is nice, but it feels like you need to lean all in on either light or dark abilities to get the respective bar to fill. Additionally, we’re supposedly the “melee” class (more on this later), yet there are no aspects or fragments in our prismatic toolkit that improve our melee regeneration. Thundercrash needs a buff, without Cuirass, it doesn’t deal nearly enough damage to offset the risk that using it entails, we are essentially putting ourselves point blank with the boss. Additionally, Cuirass is basically unusable right now because Thundercrash hit detection is nonexistent. And you only deal increased damage with Cuirass when you directly hit the target, not splash damage. you can fly right at your target, and just never connect because the game isn’t registering your connection to the hit box. And even if this weren’t an issue, the biggest problem with running Tcrash is that many times, a dps phase on a boss requires you to stand in a specific spot to get the buff that allows you to deal damage, but you lose that buff the moment you launch into your Tcrash because you have to hit the boss with your body to deal damage. On our solar subclass, the cooldown on the bonk hammer feels way too long, i get that Titans could just spam bonk hammer point blank, but that’s also carried the risk involved in being at that range in the first place. Like making the cooldown half the duration it’s at right now would feel much more manageable. The hammer of sol super would offer a nice ranged damage super, a buff to its damage would go a long way to alleviating our lack of a viable long ranged damage super. On our void subclass, the shield throw melee feels incredibly weak at times, i get that it can hit multiple targets, but many times it feels like it can’t even kill a red bar thrall in lower end content. On our stasis subclass, please, for the love of the traveler, fix the hit registration and target tracking on our shivering strike melee, i can’t even tell you how many times i’ll go to activate it while looking at the target right in front of me, only for my shivering strike to overshoot the target without evening connecting with them. It’s been like this since beyond light. Now i’m going to discuss the role of Titans as the “melee class”. Can we please get off this train? Titans don’t even have the best melee build in the game, that belongs to Hunters. And in endgame content like GMs or day one raids, our abilities no longer provide the survivability to offset the inherent risk of engaging targets at point blank range. (Do you know how frustrating it is to be unable to engage a tormentor with a titan super because it will just suppress you out of it immediately?) we also lack the ability to deal burst damage to a boss outside of spitting distance. And even then, they’re only viable when you have a specific exotic equipped (Cuirass for Tcrash, Pyrogail for burning maul) The new Twilight Arsenal super, on paper, seems like a step in the right direction, but there are 3 major flaws: 1. It takes way too long to cast, please reduce the time it takes to cast, 2. The target tracking is straight up drunk if there’s anything with 3 postal codes of your intended target, and 3. The axes will block you and your teammates from shooting your weapons at a boss if one of them happens to land right in front of you. In conclusion i’ll pose the following question: what do Titans provide that can’t be done better by Hunters or Warlocks?

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  • If they could remove the diamond lance cooldown that’ll be great but i agree hopefully the exotic class items help because it feels like I can’t put on any exotic.

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