Unrelenting for example proccing the heal on 3 melee kills seems much more in line with how glaives are meant to be played.
I understand damage perks not working on melee,but passive perks should 100% work on it.
Like ...
Unrelenting.
Demo/pugilist.
Wellspring.
And if we ever get it..osmosis like perks to change the melee element.
And also make melee based aspects work with glaive melee.
Like lethal current or stylish executioner.
Also kinetic syphon should 100% work for the glaive's KINETIC melee multikills, the reaper mod works for the melee after a class ability so that proves it could work.
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Glaives are designed poorly and Bungie isn't going to make any meaningful changes to how they function. Weapons with an identity crisis (see also: LMGs) will never feel good enough as the game is currently designed. Bungie wants them to be "survivalist" weapons, but the best way to survive combat is to make builds that detonate rooms while healing constantly. Glaives don't do this and likely never will.