Only for PvE not PvP. Upvote this if you agree!!!!
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100%, when they nerfed it I was so pissed off, that was one of my favorite Hunter builds
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YES it was the only build that I was having fun with it in pve
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I miss this exotic. My poor YAS, those pvp Nerf herders ruined you in pve.
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Edited by Usuallyafk: 5/11/2024 5:15:28 AMHunter is already overplayed. There is no point. More than half of the game is hunters.
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Day three
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Revert sunspot nerfs, nerf Loreley. Revert Synthoceps nerfs. Revert barricade nerfs. Revert HOIL nerfs. I can name more for Titan. Start calling for those too and then I'll get behind reverting YAS nerfs. Y'all got one serious nerf. Titans get nerfed so bad that players who don't play Destiny know Titans get nerfed into the dirt. And we just take it.
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Hunters have had to many buffs and not enough nerfs, that's why default they are op.
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Disagree, buff PvP too, double nerfed then hp increase killed it stone dead
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Agree
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I was just talking to a fireteam mate about how good YAS would be in onslaught. Could have been so fun
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Revert this and Starfire
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I say a buff should be revert the change of on kill back to on hit and just reduce the energy restore in PvP. It was that simple of a fix to the tripmine spam in crucible and yet they chose to botch it completely.
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Let this bro cook
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Just use solar warlock it's even more busted lol ,but yep the nerf to hunter was silly an should of only ever effected pvp not pve . Since the nerf the solar subclass for Hunter is dead for me an has never been used since
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Edited by ParrotTom: 4/27/2024 8:38:12 AMThey murdered my nade spam build with it: Nade Knife Ignite Nade Dodge Knife Ignite Nade Gunpowder gamble (usually enough ads for it) Nade Ignite again Knife Nade Dodge Knife Ignite Super 6 shot GG Shoot Nade Knife Ignite Shoot Nade Shoot Nade Ignite Nade Shoot Nade Shoot Nade Ignite Nade Shoot Nade Ignite Knife Nade Dodge Knife Ignite I think I see why they nerfed it. For good measure, I had a BXR with Demo/ Adrenaline and would mess around with Forerunner.
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Mostly a PVE thing, but while on the field in PVP, tripmines escalate in damage only up to damage equivalent to that of a fully healthy (max resilience) guardian. This means any overshield helps to survive and makes countering tripmines basically trivial. Something that Titans and Warlocks should be able to easily perform. Tripmines would also not ping radar with YAS. As for PVE Tripmines would still be refunded on kill, and would deal +50% additional damage to PVE combatants only. Tripmine ignites champions on direct hits. Stunning a champion fully refunds tripmine and grants a stack of "Make A Wish". Make A Wish in a nutshell: Timer - 0:15 Cooldown after timer expiration - 0:10 Solar ability and finisher final blows grant radiance to you and nearby allies. Tripmine recharges twice as fast. Ability final blows grant 10% energy. Dodge grants energy based on the selected ability (Marksman 7.5%, Gambler's 10%, Acrobat's 20%).
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Edited by DaNegativeOne: 4/27/2024 7:47:50 AMError 404
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I miss it. I barely ever run solar now unless it's celestial for dps.
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doing the Riven's work, o guardian mine