I'm scratching my head for a different reason. How I understand these perk pools is that all of the weapons will instantly become meta because of their combinations. Like Edge Transit getting Cascade + Explosive Light or Blast Furnace getting Headseeker + (insert damage perks). But the two things baffling me the most right now are that that they're time-gating half the weapons and they're nerfing Master of Arms again.
[url]https://www.bungie.net/en/Forums/Post/263795598[/url]
TLDR: Another case of "their logic is flawed" when it comes to weapon and/ or perk potency. Using their numbers as well as information from the Brave Arsenal post to explain the contractions.
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Yup, Edge Transit will slap with Cascade Point/BnS and Envious/BnS, and Blast Furnace will be very good in PvP with Headseeker and something like Rapid Hit, but what I don't get is how in the reveal stream they explicitly said "we made sure we kept the iconic rolls on the reprised guns" and then turned around and did [i]this[/i] to Blast Furnace. I also agree that timegating the new weapons is super lame.
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Especially when the alt versions are also time gated, meaning at least one of them will only have 2 weeks to get the desired god rolls with it. I'll most likely be sticking to my black and red weapons to match my armor, but the point still stands. So much hype for this event and they killed like half of it with one sentence.