It's flashy, yet it sucks. Damage resistance that you don't need because enemies don't even register you, lasts four seconds per melee charge (Totalling 12s), reduces damage output by 50% when within weavewalk. Can't be used as a utility tool to collect ammo or orbs either. Slow to enter and leave animation leading to dying before drawing weapons yet remains as a one fragment slot ability.
The only redeeming factor of this ability is it's secondary effect of generating threadlings, I would never use it otherwise.
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Edited by Benelli Bomb: 9/30/2023 3:21:46 PMI like to see it be able to at least pick up revives only in pve. Over all im enjoying it because it allows me to play really aggressive, and have a get out jail free card when I need it.