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Destiny 2

Discuss all things Destiny 2.
9/21/2023 11:30:25 PM
6

neesh exotics that would be nice to see return..

hunters/ dont touch me's: makes you invis when receiving melee damage (fully invis with no shimmer effect) for 6 seconds, receiving melee damage also grants class ability energy, when critically wounded melee and headshots can trigger the exotic perk warlocks/ obsidian mind: instead of refunding super energy it instead grants super energy to allies depending on the number of enemies killed by your super and the proximity of you to your teammates, granting super charge to your allies also gives you a buff making orbs of power more effective for you for a short period of time titans/ helm of inmost light: same effect but now works with all subclasses the air dive consumes your melee and class ability charge

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  • Warlocks: Light Beyond Nemesis (Original D1 effect allowed you to Revive teammates and be revived faster, while also grant an extra orb upon using your Super. Titans: The Glasshouse (Simply, back in D1, Blessing and Weapons of Light lasting longer. For Ward of Dawn, if my memory serves correctly) Hunters: Mask of the Third Man (D1 Bladedancer exotic that made Arc Blade strikes take up less super energy) (Most of these are due to looks alone, BTW) For Weapons, SGA, Pocket Infinity, and Invective. Of course, with mass reworks to prevent any of them from being too broken (or do we want them to be broken?)

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